Embark Studios has released the patch notes for the latest Arc Raiders update, which details map adjustments, a nerf for the powerful Venator, and ammo changes. It also includes a welcomed surprise for duck collectors.
The most notable change in this Arc Raiders update is the nerf to the game's powerful Venator pistol. The developer says it was aware that the fully upgraded Venator was over-performing and "capable of outgunning full squads using close-range weapons." The gun's nerf includes a reduction to the fire rate gained from upgrades, and it also receives an increase in weight. The developer says the weapon's weight was not previously in line with the other pistols in the game, so the weight was increased from 2 to 5.
Another major nerf in the update affects the game's powerful Deadline mine. Players have been taking down the game's largest Arc enemies with the Deadline mines, and the developer seems to think it's been too easy to utilize, as the update makes it harder to obtain the mines. The buy value of the Deadline has been increased from 8,100 to 15,000 Coins, the crafting materials needed have also increased, and traders will now carry less stock of the mine.
More ducks for your den
Several map fixes are also included in the patch notes. The update corrects an issue where players would previously get stuck in the Dam Control Tower elevator shaft on the Dam Battlegrounds map. Adjustments are also made to the game's brand-new Stella Montis map, including spawn adjustments, collision issues, and a location at the train station that could cause players to get stuck.
Lastly, the update includes a surprise for duck collectors. While the developer doesn't specify this change, it appears from the duck-filled image included in the patch notes that players can now display more ducks in their den.
There are other smaller changes and bug fixes included in the update, and the full Arc Raiders patch notes for update 1.3.0 can be found below.
Arc Raiders recently added the new Stella Montis map and the powerful new Shredder enemy type, which has knocked out more than 2.2 million players.
Dev note: The fully upgraded Venator has been over-performing recently, capable of outgunning full squads using close range weapons. We’re re-tuning the fire-rate gained from upgrades to pull down the pacing a bit, while still keeping its damage and accuracy intact. This should encourage players to take some more time with their shots rather than mag-dumping the first poor soul they encounter. The community also rightfully pointed out that the weight of the Venator was inconsistent with the weights of our other pistols, so we’ve corrected that as well.
Dev note: We noticed that explosives dealt damage to more parts at once than intended, allowing weapons like the Hullcracker to kill larger drones too quickly. We’ve adjusted explosive damage to make it more consistent across the board, and we’ve re-balanced the damage of the Hullcracker to account for that change. This will require Hullcracker shots to need a bit more precision while still dealing good damage to the targeted spot.
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The most notable change in this Arc Raiders update is the nerf to the game's powerful Venator pistol. The developer says it was aware that the fully upgraded Venator was over-performing and "capable of outgunning full squads using close-range weapons." The gun's nerf includes a reduction to the fire rate gained from upgrades, and it also receives an increase in weight. The developer says the weapon's weight was not previously in line with the other pistols in the game, so the weight was increased from 2 to 5.
Another major nerf in the update affects the game's powerful Deadline mine. Players have been taking down the game's largest Arc enemies with the Deadline mines, and the developer seems to think it's been too easy to utilize, as the update makes it harder to obtain the mines. The buy value of the Deadline has been increased from 8,100 to 15,000 Coins, the crafting materials needed have also increased, and traders will now carry less stock of the mine.
More ducks for your den
Several map fixes are also included in the patch notes. The update corrects an issue where players would previously get stuck in the Dam Control Tower elevator shaft on the Dam Battlegrounds map. Adjustments are also made to the game's brand-new Stella Montis map, including spawn adjustments, collision issues, and a location at the train station that could cause players to get stuck.
Lastly, the update includes a surprise for duck collectors. While the developer doesn't specify this change, it appears from the duck-filled image included in the patch notes that players can now display more ducks in their den.
There are other smaller changes and bug fixes included in the update, and the full Arc Raiders patch notes for update 1.3.0 can be found below.
Arc Raiders recently added the new Stella Montis map and the powerful new Shredder enemy type, which has knocked out more than 2.2 million players.
Balance Changes
Items:
Deadline
- Buy value: From 8,100 to 15,000 Coins
- Sell value: From 3,000 to 5,000 Coins
- Crafting:
- Old: 2 Explosive compound + 1 Synthesized fuel
- New: 3 Explosive compound + 2 ARC Circuitry
- Deadline trader stock: From 3 to 1
Power cell
- Sell value: From 640 to 270 Coins
Launcher ammo
- Buy value:
- Old: 10 launcher ammo for 6,000 Coins
- New: 6 launcher ammo for 4,500 Coins
- Sell value: From 200 to 250
- Crafting:
- Old: 6 launcher ammo for 4 Metal parts + 1 Explosive Compound
- New: 6 launcher ammo for 1 ARC Motion Core + 2 Crude Explosives
- Launcher ammo crafting is available at the Workbench without needing a blueprint.
Venator
Dev note: The fully upgraded Venator has been over-performing recently, capable of outgunning full squads using close range weapons. We’re re-tuning the fire-rate gained from upgrades to pull down the pacing a bit, while still keeping its damage and accuracy intact. This should encourage players to take some more time with their shots rather than mag-dumping the first poor soul they encounter. The community also rightfully pointed out that the weight of the Venator was inconsistent with the weights of our other pistols, so we’ve corrected that as well.
- Reduced Fire-rate gained from upgrades from 22/44/60% to 13/26/40%.
- Increased Weight from 2 to 5.
Explosive Damage
Dev note: We noticed that explosives dealt damage to more parts at once than intended, allowing weapons like the Hullcracker to kill larger drones too quickly. We’ve adjusted explosive damage to make it more consistent across the board, and we’ve re-balanced the damage of the Hullcracker to account for that change. This will require Hullcracker shots to need a bit more precision while still dealing good damage to the targeted spot.
- Rebalanced explosive damage against ARC for a more consistent experience.
- Explosions on smaller enemies, e.g. Turrets are largely unaffected.
- Explosions on larger sized enemies, e.g. Bastion will typically deal a bit less damage.
Content and Bug Fixes
ARC
- Fixed a bug where ARC could call down reinforcements outside the map.
- Shredder
- Shredder will now detect and move more reliably towards Lure Grenades.
- Shredder movement and handling updated: slightly reduced turn speed, improved braking, stiffer suspension, and more consistent reactions to impacts for steadier behavior in combat.
- Improved Shredder navigation to prevent it from getting stuck on corners when moving toward the player.
Audio
- Reduced volume attenuation for explosion tinnitus and concussion effects to improve clarity.
Maps
- Barricades can no longer be placed overlapping your character, preventing clipping through walls and access to locked rooms.
- The Dam Battlegrounds
- Fixed an issue where players would get stuck in the Dam Control Tower elevator shaft.
- Spaceport
- Added collision to the staircase walls and ceiling in the Hidden Bunker on Spaceport.
- Fixed an issue where players could enter the wall near the Launch Tower ramp on Spaceport, preventing unfair ambushes.
- Fixed an issue where players could access the locked room on the Control Tower without a key.
- Blue Gate
- Fixed railing props on Blue Gate that mistakenly blocked bullets; shots now pass through as expected.
- Stella Montis
- Fixed a collision issue on Stella Montis near the Train Station that could cause players to fall through the terrain.
- Fixed a location in Stella Montis Train Station where players could get stuck.
- Removed two player spawns on Stella Montis that were too close to ARC spawn areas.
- Fixed missing visibility collision on walls in the Business Center area of Stella Montis that allowed shots to pass through.
Miscellaneous
- Fixed a crash when using Raider Voice (proximity chat) on PCs without AVX2 support.
- Fixed a crash that could occur when surrendering after reconnecting to a session.
- Fixed an issue where scavenging parts from the Shredder could leave behind invisible collisions.
- Fixed an issue where the Trials weekly rollover could display an outdated rank; the celebration now reflects the correct current rank and the UI remains accurate during the cooldown period.
- Updated recommended AMD graphics driver to version 25.11.1 to reduce recent crash issues on AMD GPUs.
- Your Raider Den has been ducked out.
Movement
- Improved enemy ground detection to better handle steep surfaces, reducing erratic movement when traversing angled terrain.
Weapons
- Aphelion
- Fixed an issue where Aphelion tracers could become excessively bright at distance, reducing visibility for the player being shot at.
- Increased Aphelion blueprint drop rates.
- Stitcher
- Corrected player facing stats for the Stitcher, showing incorrect scaling of reload time across upgrade levels.
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