During PAX East 2025, Borderlands 4 developer Gearbox hosted a panel in which it revealed more details on the upcoming looter-shooter. One of the primary topics of conversation related to quality-of-life changes for co-op, as Gearbox is aiming to address complaints from previous games in the Borderlands series and apply these improvements to the sequel.
While we already know that the game will feature instanced loot for every player, Gearbox boss Randy Pitchford also commented on how Borderlands 4 will have dynamically scaled difficulty for each player in co-op as well, to keep the game fairly challenging. Other big upgrades include a completely revamped lobby system, drop-in and drop-out co-op, and best of all, fast-travel to friends. Borderlands 2 is currently on GameSpot's list of the best co-op games, and while Borderlands 3 featured several improvements on this part of the gameplay experience, it wasn't a dramatic leap forward.
"Co-op is a religion to us. If you play co-op, it is best-in-class co-op by far," Pitchford said. "We have revamped the lobby system so it's easier than ever to connect with people, easier to get into a co-operative game. It's drop-in and drop-out, none of this play for three hours and then you can start co-op. No, just get in, people can drop in and drop out."
The panel also touched on a few other topics, like the revamped loot chase--expect far fewer Legendary-class weapons in comparison to Borderlands 3--and the other two Vault Hunters joining Vex and Rafa were also revealed. In case you don't want to play as a Siren or a Tediore Exo-soldier, you can also choose to experience the game as Harlowe the Gravitar or Amon the Forge Knight.
Borderlands 4 will launch for PC, PS5, Xbox Series X|S, and Switch 2 on September 12, but amidst soaring video game prices, not even Pitchford knowswhat it will cost when it arrives or if it'll be an $80 game like Mario Kart World and upcoming Xbox Series X|S first-party titles.
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While we already know that the game will feature instanced loot for every player, Gearbox boss Randy Pitchford also commented on how Borderlands 4 will have dynamically scaled difficulty for each player in co-op as well, to keep the game fairly challenging. Other big upgrades include a completely revamped lobby system, drop-in and drop-out co-op, and best of all, fast-travel to friends. Borderlands 2 is currently on GameSpot's list of the best co-op games, and while Borderlands 3 featured several improvements on this part of the gameplay experience, it wasn't a dramatic leap forward.
"Co-op is a religion to us. If you play co-op, it is best-in-class co-op by far," Pitchford said. "We have revamped the lobby system so it's easier than ever to connect with people, easier to get into a co-operative game. It's drop-in and drop-out, none of this play for three hours and then you can start co-op. No, just get in, people can drop in and drop out."
The panel also touched on a few other topics, like the revamped loot chase--expect far fewer Legendary-class weapons in comparison to Borderlands 3--and the other two Vault Hunters joining Vex and Rafa were also revealed. In case you don't want to play as a Siren or a Tediore Exo-soldier, you can also choose to experience the game as Harlowe the Gravitar or Amon the Forge Knight.
Borderlands 4 will launch for PC, PS5, Xbox Series X|S, and Switch 2 on September 12, but amidst soaring video game prices, not even Pitchford knowswhat it will cost when it arrives or if it'll be an $80 game like Mario Kart World and upcoming Xbox Series X|S first-party titles.
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