A new update has arrived to Call of Duty: Black Ops 6 and Warzone. The June 12 patch notes detail several improvements to Grief mode for Zombies. It also addresses a bug for the recently disabled "Numbers" skin for Woods.
Most of the update focuses on multiplayer and Zombies. However, the patch notes address an issue with Season 4's Essex Model 07 marksman rifle, which previously prevented the rapid fire attachment from working properly in both Black Ops 6 and Warzone.
Recently, the Numbers operator skin for Frank Woods was disabled for a visual bug, but this update addresses the issue. This means players who own this skin should be able to use it again in both games.
Treyarch details several improvements for Grief mode in Zombies, which are designed to help reduce the match length and intensify the rounds. These includes a five-minute cooldown for Gobblegums, a reduction to salvage drops, and the zombies now deal more damage to players. Treyarch says this damage change means it should only take four hits for a player to go down, assuming they have armor and perks. Additionally, Chopper Gunner and Mutant Injection streaks no longer drop from special and elite enemies, and the crafting of self-revives is now limited to one per player.
For another positive change, players who are AFK in Grief mode will be kicked from matches more quickly. This seems to be just the beginning of quality-of-life improvements for the mode. "We've got more updates in testing, and the team is continuing to work on making all griefs more impactful," the developer wrote.
The full patch notes for Black Ops 6 can be found below, as shared by Activision.
In other news, Activision announced Call of Duty: Black Ops 7 during June's Xbox Games Showcase. This marks the first time in franchise history that Activision is releasing Black Ops titles in consecutive years.
Grief:
Today, we’ve deployed a new round of Grief tuning changes focused on reducing match length and increasing the intensity of each game. The biggest of these changes boosts the threat of the zombies, so even our base zombies feel dangerous early on and only get deadlier as the rounds go up. When the pace of the game increases, so should the danger of making a mistake! With these new damage values, we’re targeting 4 hits to go down for players who've been keeping up with their Perks and Armor buys.
We’ve also implemented changes to limit players’ ability to extend a match beyond its intended ceiling. Today’s update limits GobbleGum availability by extending the machine’s cooldown to 5 minutes, with more tweaks to GobbleGum usage potentially planned for the future based on player data. Salvage drops have also been reduced from 100 to 50 per pickup, Chopper Gunner and Mutant Injection can no longer drop from Specials and Elites, and crafting Self-Revives is now limited to 1 per player. This should all result in more intense sessions for everyone... and ideally fewer multi-hour matches!
Like you, we've also been bummed out by AFK players in our matches and will now kick them out sooner. We’ve got more updates in testing, and the team is continuing to work on making all Griefs more impactful. Until then, jump in and let us know how these changes are feeling once you’ve gotten a few matches under your belt.
P.S.: For those unaware, each victory in a Capture Zone awards that team 2,000 Essence, so get on it!
Source
Most of the update focuses on multiplayer and Zombies. However, the patch notes address an issue with Season 4's Essex Model 07 marksman rifle, which previously prevented the rapid fire attachment from working properly in both Black Ops 6 and Warzone.
Recently, the Numbers operator skin for Frank Woods was disabled for a visual bug, but this update addresses the issue. This means players who own this skin should be able to use it again in both games.
Treyarch details several improvements for Grief mode in Zombies, which are designed to help reduce the match length and intensify the rounds. These includes a five-minute cooldown for Gobblegums, a reduction to salvage drops, and the zombies now deal more damage to players. Treyarch says this damage change means it should only take four hits for a player to go down, assuming they have armor and perks. Additionally, Chopper Gunner and Mutant Injection streaks no longer drop from special and elite enemies, and the crafting of self-revives is now limited to one per player.
For another positive change, players who are AFK in Grief mode will be kicked from matches more quickly. This seems to be just the beginning of quality-of-life improvements for the mode. "We've got more updates in testing, and the team is continuing to work on making all griefs more impactful," the developer wrote.
The full patch notes for Black Ops 6 can be found below, as shared by Activision.
In other news, Activision announced Call of Duty: Black Ops 7 during June's Xbox Games Showcase. This marks the first time in franchise history that Activision is releasing Black Ops titles in consecutive years.
CALL OF DUTY GLOBAL PATCH NOTES
Gunsmith
- Essex Model 07
- Addressed an issue where the Rapid Fire Mod was not functioning as intended.
Graphics
- Addressed an issue where the “Numbers Woods” Operator Skin for Woods would appear bright red in the lobby.
ZOMBIES
Maps
- Liberty Falls
- Addressed an exploit with Shock Charges.
Modes
Grief:
Today, we’ve deployed a new round of Grief tuning changes focused on reducing match length and increasing the intensity of each game. The biggest of these changes boosts the threat of the zombies, so even our base zombies feel dangerous early on and only get deadlier as the rounds go up. When the pace of the game increases, so should the danger of making a mistake! With these new damage values, we’re targeting 4 hits to go down for players who've been keeping up with their Perks and Armor buys.
We’ve also implemented changes to limit players’ ability to extend a match beyond its intended ceiling. Today’s update limits GobbleGum availability by extending the machine’s cooldown to 5 minutes, with more tweaks to GobbleGum usage potentially planned for the future based on player data. Salvage drops have also been reduced from 100 to 50 per pickup, Chopper Gunner and Mutant Injection can no longer drop from Specials and Elites, and crafting Self-Revives is now limited to 1 per player. This should all result in more intense sessions for everyone... and ideally fewer multi-hour matches!
Like you, we've also been bummed out by AFK players in our matches and will now kick them out sooner. We’ve got more updates in testing, and the team is continuing to work on making all Griefs more impactful. Until then, jump in and let us know how these changes are feeling once you’ve gotten a few matches under your belt.
P.S.: For those unaware, each victory in a Capture Zone awards that team 2,000 Essence, so get on it!
- Enemy-based melee damage against players now escalates faster than Standard Zombies modes.
- Starting at Round 1, enemies will do increased melee damage (1.5x) in Grief.
- Enemy melee damage will continue to scale to a maximum scalar (4x) after round 20.
- Increased GobbleGum machine cooldown to 5 minutes.
- Salvage pickup value reduced from 100 to 50.
- Self-Revive crafting limit reduced to 1 per player.
- Chopper Gunner and Mutant Injection Support items can no longer drop from Special or Elite enemies.
- AFK players are now kicked after 60 seconds of inactivity.
Gunsmith
- AS VAL
- Addressed an issue that prevented players from viewing Barrel attachments for the AS VAL.
UI
- Addressed an issue where the player’s Equipment and Field Upgrade HUD elements could appear grayed-out when another player activated Mutant Injection.
Stability
- Addressed various stability issues.
Source