Dune: Awakening's latest update has brought major endgame PvP changes, putting an end to one particularly annoying strategy and making death in PvP zones far more punishing.
Update 1.1.0.15, released June 18, makes it so players no longer receive damage when hit by vehicles in Funcom's survival game set in author Frank Herbert's sci-fi universe. It may seem like an odd change out of context, but it's to curb a PvP strategy developer Funcom has called "goomba stomping" and previously vowed to address. The strategy involves players in their flying ornithopter vehicles continually crushing enemy players on the ground by repeatedly flying into them.
It's a welcome change that should make endgame PvP more interesting. Another significant PvP change is an adjustment to respawn timers. Instead of being able to quickly respawn in a PvP zone, as was previously the case, players will now need to wait 70 seconds after death in a PvP zone. Subsequent deaths will take 115 seconds.
That may seem like a punishing amount of time, but it's better than the alternative. Previously, players who emerged victorious in PvP had little to no time to loot the area or relish in their victory, as enemy players would quickly respawn and return to the fight.
Other changes in the patch notes include more prominent placement of server restart alerts, and another wave of changes to "further improve the game server and stability," a line that has been present in every Dune: Awakening update to date. You can read the full patch notes below.
Dune: Awakening looks to have found success on Steam, recently surpassing 140,000 concurrent players. The survival MMO is slated to release on consoles in 2026.
CHANGES
FIXES
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Update 1.1.0.15, released June 18, makes it so players no longer receive damage when hit by vehicles in Funcom's survival game set in author Frank Herbert's sci-fi universe. It may seem like an odd change out of context, but it's to curb a PvP strategy developer Funcom has called "goomba stomping" and previously vowed to address. The strategy involves players in their flying ornithopter vehicles continually crushing enemy players on the ground by repeatedly flying into them.
It's a welcome change that should make endgame PvP more interesting. Another significant PvP change is an adjustment to respawn timers. Instead of being able to quickly respawn in a PvP zone, as was previously the case, players will now need to wait 70 seconds after death in a PvP zone. Subsequent deaths will take 115 seconds.
That may seem like a punishing amount of time, but it's better than the alternative. Previously, players who emerged victorious in PvP had little to no time to loot the area or relish in their victory, as enemy players would quickly respawn and return to the fight.
Other changes in the patch notes include more prominent placement of server restart alerts, and another wave of changes to "further improve the game server and stability," a line that has been present in every Dune: Awakening update to date. You can read the full patch notes below.
Dune: Awakening looks to have found success on Steam, recently surpassing 140,000 concurrent players. The survival MMO is slated to release on consoles in 2026.
Dune: Awakening 1.1.0.15 Patch Notes
CHANGES
- Respawn timeout in PvP zones was adjusted. The first respawn will take 70 seconds, second and following respawns will take 115 seconds.
- The Dvyetz Ornithopter Engine Mk5 Schematic was removed from loot tables, as it was a deprecated item.
- Players no longer receive damage when hit by vehicles.
- Since the Unstuck feature doesn’t work for vehicles and when the player is on the Overland Map, the Unstuck button won’t show when the player is on or in a vehicle or on the Overland map.
- Service messages like server restart alerts now appear at the upper central part of the screen for better visibility. (used to be in the upper-right corner)
- An additional safeguard was added when a player respawns across maps: Players now need to manually type “Respawn” into the confirmation popup field.
- When players select the Private servers tab in the Server Browser, they will receive a notification pop-up.
- Another set of changes to further improve the game server and client stability.
FIXES
- Fixed an issue where the game client could freeze when the player attempted to cross the Deep Desert server border.
- Fixed an issue where players who shared their base access with friends could not sometimes abandon their base via a map marker.
- Fixed an issue that caused the dart trails from the Maula Pistol to sometimes deviate from the intended direction.
- Fixed an issue where the Atreides Leader that the player needed to kill in The Advanced Contract – Mentat – Cataloging Defectors contact respawned immediately.
- Fixed an issue that caused a possible crash when restoring a vehicle with the Vehicle Backup Tool.
- Fixed an issue that made it possible to move Crysknifes into storage containers by swapping them with other items.
- Fixed an issue causing the Landsraad refining time reduction bonus not to apply if multiple instances of the same resource were being refined simultaneously.
- Fixed an issue that could cause the player to lose Solaris deposited in the bank.
- Fixed an issue where service alert notifications would not show due to being blocked by other notifications.
- Fixed an issue where exiting the dialogue with Anton Tolliver too soon after delivering the “Deep Extraction” contract would block the player from progressing the faction storyline.
- Fixed an exploit where players could damage other players’ bases with a cutteray.
- Fixed an issue where Research Journey steps wouldn’t get completed retroactively if the player was in a vehicle when performing research. Logging out and back into the game was needed to fix the issue.
- Fixed an exploit causing people to be able to take out water from a deathstill that did not exist in the base.
- Fixed an exploit where players could fire a salvo of projectiles.
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