Elden Ring Nightreign Patch Notes Confirm Your Next Session Will Have Way Less Bugs

FromSoftware has released a new Elden Ring Nightreign patch that is primarily focused on fixing a bunch of bugs.

Following three hours of maintenance, the Nightreign servers are now back online, and version 1.01.3 is now live across all platforms. It's a fairly small update, mainly consisting of bug fixes for combat and boss fights, along with one balance adjustment that increases the chance of obtaining weapons with the Madness status ailment.

The patch notes also confirm that the update has made adjustments to the Whirlwind skill effect visibility when the Relic Effect is active, an issue where the Demon Merchant would spawn near the Night's Tide when its curse event is encountered, as well as fixed an issue where the Ultimate Art gauge was filled more than expected when attacking some enemies.

Players should also find that the bug where lingering character phantoms don't appear in Limveld has been addressed, and the amount of Runes needed to buy Uncommon weapons from merchants will now be correctly calculated. You can read the full patch notes below.

If you're just starting out your journey, you can check out GameSpot's Elden Ring Nightreign Guides Hub, which includes everything you need to know about the game, including boss guides, class guides, and more.

Elden Ring Nightreign 1.01.3 patch notes​


General balance adjustments

  • Increased the chance of obtaining weapons with the madness status ailment

Bug fixes

  • Adjusted the Whirlwind skill effect visibility when the Relic Effect “[Guardian] Increased duration for Character Skill” is active.
  • Fixed a bug where the Demon Merchant would spawn near the Night's Tide when the Demon Merchant curse event was encountered.
  • Fixed a bug where damage dealt to some enemies when destroying weak points created by Ironeye’s "Marking" skill was higher or lower than expected.
  • Fixed a bug where the Lightning Damage received from enemies would be nullified when affected by the Passive Effect "Power of the Great Ancient Dragon" of the "Bolt of Gransax" weapon.
  • Fixed a bug where the Ultimate Art gauge was filled more than expected when attacking some enemies.
  • Fixed a bug where the Relic Effect “Switching Weapons Adds an Affinity Attack” did not properly reflect the attribute when applied to Bows and Crossbows.
  • Fixed a bug where the amount of Runes needed to purchase Uncommon weapons from merchants incorrectly calculated.
  • Fixed a bug where players would lose a battle after being revived from near death against a Nightlord or other Night bosses.
  • Fixed a bug in some Multiplayer battles against a Nightlord where the camera would not display at the correct angle when not targeting an enemy.
  • Fixed a bug where lingering character phantoms did not appear in Limveld.
  • Added staff information in the game’s credit.

Steam-only adjustments

  • Fixed a bug where the game might freeze momentarily or for an extended period in some environments.

Source