The Elder Scrolls 6 is in development now at Bethesda Game Studios, and studio head and game director Todd Howard has said development should go more smoothly than Starfield for a key reason.
Speaking to GamesRadar, Howard said the team has done a "much better job" on The Elder Scrolls 6 as compared to Starfield based on the development tools specifically. Starfield was made using Bethesda's Creation Engine 2, and that was a "big change" from Creation Engine 1.
This led to challenges for the developers who were "doing things in tandem with old and new." A number of developers had concerns about this, and for The Elder Scrolls 6, the team is using an updated version of the Creation Engine--the Creation Engine 3.
"Everyone on the team was like, 'We have to handle this engine updating and change much better so that we can be productive.' I'm giving the team an A+ there," he said. "We have handled that better than we ever have. So we're very happy with where the tech is, and where it's going. Being able to develop while you're changing your tech is a big trick any developer goes through that has been iterating and doing this [type of work]."
Also in the interview, Howard said Bethesda did not consider leaving the Creation Engine behind and switching to something like Epic's Unreal Engine like CD Projekt is doing for The Witcher 4.
"Unreal is an amazing engine, but we like being in control of our own destiny," Howard said.
Howard also talked about how the team at Bethesda is energized by returning to The Elder Scrolls after spending time in space with Starfield.
"The majority of this building is working on The Elder Scrolls 6. It's amazing for us to come back to it, I gotta be honest," he said. "Being in that world again, after not developing in the Elder Scrolls … it's so different than Starfield, and so different than Fallout. It feels great for us."
The developer also discussed how there is definitely crossover in interest from Bethesda fans for its various franchises, including The Elder Scrolls and Fallout, but they are "different vibes" for both fans and developers alike.
"There's something very romantic about the Elder Scrolls in the fantasy world that gives you this comfort, and this verisimilitude, of a world that you feel you can almost step out into," he said.
The Elder Scrolls 6 remains largely shrouded in mystery. But Howard recently said Fallout 76 and Starfield were "creative detours" for the company, promising that The Elder Scrolls 6 will go back to Bethesda's roots. "We are coming back to that classic style that we've missed, that we know really, really well," he said.
Howard also recently talked about how, if he had his way, he would not have announced The Elder Scrolls 6 all the way back in 2018.
In other Bethesda news, the studio just announced that Starfield is coming to PS5 in April alongside extensive updates for all platforms and a price drop.
Source
Speaking to GamesRadar, Howard said the team has done a "much better job" on The Elder Scrolls 6 as compared to Starfield based on the development tools specifically. Starfield was made using Bethesda's Creation Engine 2, and that was a "big change" from Creation Engine 1.
This led to challenges for the developers who were "doing things in tandem with old and new." A number of developers had concerns about this, and for The Elder Scrolls 6, the team is using an updated version of the Creation Engine--the Creation Engine 3.
"Everyone on the team was like, 'We have to handle this engine updating and change much better so that we can be productive.' I'm giving the team an A+ there," he said. "We have handled that better than we ever have. So we're very happy with where the tech is, and where it's going. Being able to develop while you're changing your tech is a big trick any developer goes through that has been iterating and doing this [type of work]."
Also in the interview, Howard said Bethesda did not consider leaving the Creation Engine behind and switching to something like Epic's Unreal Engine like CD Projekt is doing for The Witcher 4.
"Unreal is an amazing engine, but we like being in control of our own destiny," Howard said.
Howard also talked about how the team at Bethesda is energized by returning to The Elder Scrolls after spending time in space with Starfield.
"The majority of this building is working on The Elder Scrolls 6. It's amazing for us to come back to it, I gotta be honest," he said. "Being in that world again, after not developing in the Elder Scrolls … it's so different than Starfield, and so different than Fallout. It feels great for us."
The developer also discussed how there is definitely crossover in interest from Bethesda fans for its various franchises, including The Elder Scrolls and Fallout, but they are "different vibes" for both fans and developers alike.
"There's something very romantic about the Elder Scrolls in the fantasy world that gives you this comfort, and this verisimilitude, of a world that you feel you can almost step out into," he said.
The Elder Scrolls 6 remains largely shrouded in mystery. But Howard recently said Fallout 76 and Starfield were "creative detours" for the company, promising that The Elder Scrolls 6 will go back to Bethesda's roots. "We are coming back to that classic style that we've missed, that we know really, really well," he said.
Howard also recently talked about how, if he had his way, he would not have announced The Elder Scrolls 6 all the way back in 2018.
In other Bethesda news, the studio just announced that Starfield is coming to PS5 in April alongside extensive updates for all platforms and a price drop.
Source