After announcing that its multiplayer co-op shooter FBC: Firebreak will launch this summer, Remedy Entertainment detailed the game's reward system, which includes both free and paid goodies.
In an official post on Steam, the developers distinguished the difference between "Requisitions," which are sets with items earned through gameplay, and "Classified Requisitions," which are cosmetic-only microtransactions.
Requisitions are sets of items that include weapons, equipment, and cosmetics. Players can obtain items in Requisitions using "Lost Assets," the in-game currency earned by completing Jobs. "Play the game, unlock stuff. Simple," the developer post succinctly reads.
Unlike other modern online games, which feature timed battle passes and stores with rotating items, FBC: Firebreak will offer its Requisitions permanently. Players will be able to choose which items to unlock in any order they please, and they can make progress in earning items from multiple Requisitions at once.
Meanwhile, Classified Requisitions are "premium" cosmetic item sets that cost real money and include armor sets, sprays, and weapon skins. Remedy did not clarify in the post how much these item sets will cost, but the studio promises that they will have "no impact on gameplay."
The Deluxe Edition of FBC: Firebreak, which goes for an extra $10 (the base game is modestly priced at $40), comes with the "Firestarter" Classified Requisition, which contains 36 unlockable cosmetic items.
This Requisitions structure resembles the Helldivers 2 Warbonds system, letting players earn rewards at their own pace and not be vulnerable to potential FOMO. As GameSpot's FBC: Firebreak preview points out, the game "doesn't punish you for not playing on its schedule."
When FBC: Firebreak launches on June 17, it'll be on PC, Xbox Series X|S, and PlayStation 5 with full cross-play support. Subscribers of Game Pass Ultimate and PS Plus (Extra and Premium) can hop on the game on day one.
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In an official post on Steam, the developers distinguished the difference between "Requisitions," which are sets with items earned through gameplay, and "Classified Requisitions," which are cosmetic-only microtransactions.
Requisitions are sets of items that include weapons, equipment, and cosmetics. Players can obtain items in Requisitions using "Lost Assets," the in-game currency earned by completing Jobs. "Play the game, unlock stuff. Simple," the developer post succinctly reads.
Unlike other modern online games, which feature timed battle passes and stores with rotating items, FBC: Firebreak will offer its Requisitions permanently. Players will be able to choose which items to unlock in any order they please, and they can make progress in earning items from multiple Requisitions at once.
Meanwhile, Classified Requisitions are "premium" cosmetic item sets that cost real money and include armor sets, sprays, and weapon skins. Remedy did not clarify in the post how much these item sets will cost, but the studio promises that they will have "no impact on gameplay."
The Deluxe Edition of FBC: Firebreak, which goes for an extra $10 (the base game is modestly priced at $40), comes with the "Firestarter" Classified Requisition, which contains 36 unlockable cosmetic items.
This Requisitions structure resembles the Helldivers 2 Warbonds system, letting players earn rewards at their own pace and not be vulnerable to potential FOMO. As GameSpot's FBC: Firebreak preview points out, the game "doesn't punish you for not playing on its schedule."
When FBC: Firebreak launches on June 17, it'll be on PC, Xbox Series X|S, and PlayStation 5 with full cross-play support. Subscribers of Game Pass Ultimate and PS Plus (Extra and Premium) can hop on the game on day one.
Source