Following the recent closed test for FBC: Firebreak, game director Mike Kayatta from Remedy has revealed some of the changes that the studio is making to the game based on fan feedback.
Kyatta said Remedy has received lots of important and helpful feedback so far, and this will result in major changes to weapon balance. "Guns are upgradable in Firebreak, but we now think we went too far with how weak they felt at the earliest levels," Kyatta said. "In response, we are making all level-one guns radically more powerful, while adjusting other parts of the game to maintain the challenge balance."
Kyatta added that it heard from players that the double-barrel shotgun did not feel quite right, and the studio agrees, so it's making some changes to "make sure it meets the expectations of its shooting style." The developer also mentioned how "everything" related to general combat intensity and difficulty levels has been overhauled. "Among other things, we're tying different enemy types to different threat levels, adjusting wave frequency and composition, and removing awkward lulls in the action," Kyatta said.
Also in the blog post, Kyatta said Remedy has added "dynamic tutorials" to the game to help players have a "clear path forward without limiting them from discovering alternate ways of going about things."
Additionally, Kyatta mentioned how the "visual clarity" of FBC wasn't quite right. "The chaos stops being fun when players can no longer make meaningful decisions based on what they're experiencing." With that in mind, Remedy is spending time "cleaning up and reducing a lot of effects in the game, both on-screen and in-world."
What's more, Kyatta said it was a known issue that the general in-game audio was too quiet in the early tests. The studio is now putting together the final audio mix for the game that should address this.
Finally, Kyatta said Remedy continues to work on "performance testing and improvements" for PC, which is why the minimum and recommend PC specs have not been announced yet. "We'll share those results as soon as we're confident in them," Kyatta said.
"We've still got a lot to do to make the launch experience the best it can be, but the team is feeling really good about where we are," he added.
FBC officially launches on June 17, and it's included as a day-one launch title for Game Pass and PlayStation Plus. Alternatively, it can be purchased outright for $40 for console and PC.
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Kyatta said Remedy has received lots of important and helpful feedback so far, and this will result in major changes to weapon balance. "Guns are upgradable in Firebreak, but we now think we went too far with how weak they felt at the earliest levels," Kyatta said. "In response, we are making all level-one guns radically more powerful, while adjusting other parts of the game to maintain the challenge balance."
Kyatta added that it heard from players that the double-barrel shotgun did not feel quite right, and the studio agrees, so it's making some changes to "make sure it meets the expectations of its shooting style." The developer also mentioned how "everything" related to general combat intensity and difficulty levels has been overhauled. "Among other things, we're tying different enemy types to different threat levels, adjusting wave frequency and composition, and removing awkward lulls in the action," Kyatta said.
Also in the blog post, Kyatta said Remedy has added "dynamic tutorials" to the game to help players have a "clear path forward without limiting them from discovering alternate ways of going about things."
Additionally, Kyatta mentioned how the "visual clarity" of FBC wasn't quite right. "The chaos stops being fun when players can no longer make meaningful decisions based on what they're experiencing." With that in mind, Remedy is spending time "cleaning up and reducing a lot of effects in the game, both on-screen and in-world."
What's more, Kyatta said it was a known issue that the general in-game audio was too quiet in the early tests. The studio is now putting together the final audio mix for the game that should address this.
Finally, Kyatta said Remedy continues to work on "performance testing and improvements" for PC, which is why the minimum and recommend PC specs have not been announced yet. "We'll share those results as soon as we're confident in them," Kyatta said.
"We've still got a lot to do to make the launch experience the best it can be, but the team is feeling really good about where we are," he added.
FBC officially launches on June 17, and it's included as a day-one launch title for Game Pass and PlayStation Plus. Alternatively, it can be purchased outright for $40 for console and PC.
Source