Bungie finally lifted the lid on its extraction shooter Marathon this week, and while the game looks like a vibrant entry in the genre, it has been negatively compared to Sony's live-service flop Concord. Both games share similar elements, being live-service sci-fi shooters with a colorful art direction, but one former Concord developer wants people to not only give Bungie's project a chance when it launches later this year, but to also show some compassion for the people working on it.
"After reading the comments about Marathon being Concord 2.0 on Reddit, YouTube, and Twitch, I just wanted to share a little insight into what a 40-year-old man is feeling after dedicating a large portion of his life to making videogames," former Firewalk Studios senior VFX artist Stephan Williams wrote on the Marathon subreddit (via VG247). "Seeing the faces of the developers on the Bungie stream gave me hope and excitement for what is to come for Marathon," Williams added. "I commend them for taking a chance, trying something foreign to them, that isn't proven, nor guaranteed to succeed. It takes a lot of courage."
Williams explained that while Concord "failed to inspire players," there were lessons to be learned from that "gut-wrenching" failure. Now a senior VFX artist at Warframe studio Digital Extremes, Williams stressed that video games are meant to be fun and that people need to be kinder to the developers working on them behind the scenes.
After its big livestream, Bungie revealed quite a few details on Marathon, from its September 23 release date to a closer look at the maps players will battle each other on as they hunt down some loot. The big question surrounding the game for now is its price, as while Bungie says that Marathon won't be a full-priced game, it is promising a "premium" experience. If you're one of the people who'd like to give it a chance, you can try your luck at snagging a key to join the game's closed alpha playtest later this month.
"Marathon could launch as a solid multiplayer shooter that is brimming with potential but thin on content. And in the dog-eat-dog world of multiplayer games, that could be a major issue," Tamoor Hussain wrote in GameSpot's hands-on preview of Marathon
Source
"After reading the comments about Marathon being Concord 2.0 on Reddit, YouTube, and Twitch, I just wanted to share a little insight into what a 40-year-old man is feeling after dedicating a large portion of his life to making videogames," former Firewalk Studios senior VFX artist Stephan Williams wrote on the Marathon subreddit (via VG247). "Seeing the faces of the developers on the Bungie stream gave me hope and excitement for what is to come for Marathon," Williams added. "I commend them for taking a chance, trying something foreign to them, that isn't proven, nor guaranteed to succeed. It takes a lot of courage."
Williams explained that while Concord "failed to inspire players," there were lessons to be learned from that "gut-wrenching" failure. Now a senior VFX artist at Warframe studio Digital Extremes, Williams stressed that video games are meant to be fun and that people need to be kinder to the developers working on them behind the scenes.
After its big livestream, Bungie revealed quite a few details on Marathon, from its September 23 release date to a closer look at the maps players will battle each other on as they hunt down some loot. The big question surrounding the game for now is its price, as while Bungie says that Marathon won't be a full-priced game, it is promising a "premium" experience. If you're one of the people who'd like to give it a chance, you can try your luck at snagging a key to join the game's closed alpha playtest later this month.
"Marathon could launch as a solid multiplayer shooter that is brimming with potential but thin on content. And in the dog-eat-dog world of multiplayer games, that could be a major issue," Tamoor Hussain wrote in GameSpot's hands-on preview of Marathon
Source