Hollow Knight: Silksong's Big Pre-Expansion Patch Addresses Its Biggest Launch Failure

Hollow Knight: Silksong is getting its final substantial patch before developer Team Cherry focuses entirely on delivering the game's first expansion, which is still scheduled to launch this year. Thankfully, it brings with some very welcome balance changes.

The patch, which is out already for PC users and is coming to console versions soon, predominantly addresses one of Silksong's biggest shortfalls since its launch. Updated Traditional and Simplified Chinese translations are now available for the metroidvania, after Team Cherry was criticized for a poor effort at launch. The patch notes mention that Team Cherry worked closely with translators to "ensure lore accuracy throughout", which will hopefully preserve the game's world and atmosphere for more players to enjoy in their preferred language.

Other balance changes are making some bosses and traversal easier, if you've found specific gear. The Magma Bell, for example, now protects you from all types of fire-based damage instead of just specific types, which will come in handy for fights like The Savage Beastfly in Far Fields. That fight has also been addressed slightly, with the boss' minions now instantly dying if you're victorious rather than hanging around to sour the moment prematurely.

The patch will be the most exhaustive one this year, or at least until Team Cherry is ready to release Silksong's first expansion, Sea of Sorrow. The expansion is expected to introduce new areas to explore, bosses to conquer, and additional bits of story to uncover. Team Cherry has previously said to expect it sometime in 2026, but any Silksong fan will know that's probably not set in stone.

You can find the full patch notes for version 1.0.29926 of Silksong below:

  • Added new Traditional Chinese localisation.
  • Refined German translation to improve clarity and consistency with English version.
  • Allowed Silk Soar through top scene exits.
  • Fixed various instances of specific enemies being able to get stuck out of bounds.
  • Fixed various instances of Hornet being able to be pulled out of bounds by enemies.
  • Fixed Last Judge's death explosion doing 3 damage (now 2).
  • Magma Bell now protects against all fire-type explosions.
  • Fixed another instance of Shrine Guardian Seth being able to push Hornet through a wall.
  • Fixed an instance of Lace (Cradle) getting out of bounds. Also various small fixes to prevent some rare, odd behaviours during the fight.
  • Fixed certain tools unintentionally being down-bounceable in specific instances.
  • Fixed Border Caves bounce-pods giving Silk & Health for certain Crests.
  • Fixed Snitch Pick not doing its 3rd hit of damage when in a memory.
  • Fixed issues with Wood Wasp colliders sometimes lingering longer than intended or not reactivating on respawn.
  • Fixed Choruses in Underworks not playing their full Needolin text.
  • Fixed an instance of Thread Rakers being able to get stuck out of bounds.
  • Savage Beastfly's summoned minions now die when the boss is killed.
  • Far Fields Savage Beastfly is now stunned when hit by the hanging bomb rock.
  • Fixed an instance of tool quantity not updating correctly when unequipping Shell Satchel.
  • Fixed a rare instance of Lavalugs getting frozen in place.
  • Fixed fast travel unintentionally clearing Hunter focus.
  • Various minor fixes and tweaks.

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