Oblivion Remastered's latest update fixes an issue Elder Scrolls lore fans have been wondering about since the remaster's release, though the change isn't listed in the official patch notes.
Spoilers for Oblivion ahead. Those who have previously played the original Oblivion's Dark Brotherhood storyline will likely remember the intimidating door to the Dark Brotherhood's Cheydinhal sanctuary, which sports a relief depicting a woman (the Night Mother) raising a knife against her children. The Night Mother had five children she conceived with the god-like entity Sithis, which is backed up by the fact that inside the Night Mother's tomb in-game, there are skeletal remains of one adult and five children.
That, however, isn't what the Dark Brotherhood door in Oblivion Remastered looks like. Not only is it lacking the moody red lighting of the original, but it is actually lore-inaccurate as well. In the launch version of Oblivion Remastered, the door shows seven children instead of five.
It's a change that left Elder Scrolls lore scholars scratching their heads, but it turns out it was likely just a mistake and not a major lore ret-con. While it's not listed in the patch notes, those playing the latest patch Steam Beta 1.2 update have noticed the door has been changed. As spotted by PC Gamer, it now sports a glowing red ambiance that more closely resembles the door from the original Oblivion and is now lore-accurate, depicting the original five children instead of seven.
The latest update to Oblivion Remastered isn't yet available for all platforms, but can be played early by those who own the game on Steam by opting into the game's Steam Beta version. In addition to the unlisted door change, the update also adds a new difficulty option and more performance optimizations.
Oblivion Remastered's first major update arrived in June and largely focused on addressing bugs and various technical issues. In GameSpot's Oblivion Remastered review, we said it is a worthy remaster, in part because it keeps many of the original Oblivion's rough edges that, if they were to be sanded down, would strip the open-world RPG of much of its charm.
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Spoilers for Oblivion ahead. Those who have previously played the original Oblivion's Dark Brotherhood storyline will likely remember the intimidating door to the Dark Brotherhood's Cheydinhal sanctuary, which sports a relief depicting a woman (the Night Mother) raising a knife against her children. The Night Mother had five children she conceived with the god-like entity Sithis, which is backed up by the fact that inside the Night Mother's tomb in-game, there are skeletal remains of one adult and five children.
That, however, isn't what the Dark Brotherhood door in Oblivion Remastered looks like. Not only is it lacking the moody red lighting of the original, but it is actually lore-inaccurate as well. In the launch version of Oblivion Remastered, the door shows seven children instead of five.
It's a change that left Elder Scrolls lore scholars scratching their heads, but it turns out it was likely just a mistake and not a major lore ret-con. While it's not listed in the patch notes, those playing the latest patch Steam Beta 1.2 update have noticed the door has been changed. As spotted by PC Gamer, it now sports a glowing red ambiance that more closely resembles the door from the original Oblivion and is now lore-accurate, depicting the original five children instead of seven.
The latest update to Oblivion Remastered isn't yet available for all platforms, but can be played early by those who own the game on Steam by opting into the game's Steam Beta version. In addition to the unlisted door change, the update also adds a new difficulty option and more performance optimizations.
Oblivion Remastered's first major update arrived in June and largely focused on addressing bugs and various technical issues. In GameSpot's Oblivion Remastered review, we said it is a worthy remaster, in part because it keeps many of the original Oblivion's rough edges that, if they were to be sanded down, would strip the open-world RPG of much of its charm.
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