Pokemon Has Found A New Way To Battle, But It Needs To Evolve Past That

To longtime fans, Pokemon Legends: Z-A represents the next evolution of a beloved franchise. Instead of using Pokemon's traditional turn-based combat, this new game embraces more frenetic, real-time combat. This approach feels bold and transformative, as it seems to reimagine Pokemon as a light action game. However, not all fans are on board with this decision, which breaks with the series' decades-long tradition of using turn-based combat in core console releases.

At times, it seems like the mainline Pokemon games struggle to innovate. Leadership at The Pokemon Company often relegate new gameplay experiences to neglected spin-off series or mobile games like Pokemon Mystery Dungeon or Pokemon Go. So getting what many fans see as a "mainline" console game with a new gameplay gimmick has been welcomed by fans begging the series to reinvent itself. However, new changes bring risks. Although Pokemon Legends: Z-A might have found a new way to battle, it still lacks the rigor of the mainline games and likely won't inspire a larger competitive scene around it, even if the bones are good.

The developers at Game Freak and The Pokemon Company have added several key features to Legends: Z-A that, on the surface, make the game seem streamlined for competitive play. Unlike its predecessor, Pokemon Legends: Arceus, Legends: Z-A allows players to battle online and progress up a ladder. These battles toss four trainers in a space together, in which they run around and fight each other. The more Pokemon you defeat, the more points you get, which ultimately elevates your trainer rank when the fight is done.

A look at Pokemon Legends: Z-A's online multiplayer mode.
This way of battling can result in chaotic and fun antics. Having four people run around all at once feels like a free for all with your friends. You can target someone who already has low health with a well-timed attack or switch at the right moment to avoid a big attack from an opponent. However, as good and fun this can be, it might not be enough to inspire a lasting competitive community around the game.

Among those who are more skeptical of this pivot is JoeUX9, a Pokémon coach and two-time regional champion. JoeUX9 explained why turn-based battles work better for the competitive scene than the gameplay in Legends: Z-A.

“[Turn-based battling] suits a one-vs-one, turn-based play style, where you can't ‘dodge’ attacks and it's more of a chess style of play. It leans more into the strategic and calculated style of Pokemon, whereas the battle royale ranked battles in ZA reward a reaction-based method where you aren't going through things turn by turn, but rather consistent action for four minutes.”

Skraw, a competitive Pokemon player and YouTuber, told GameSpot that he thinks the Legends: Z-A battle system could lead to a larger competitive scene, but not in its "current iteration."

"It has a lot of elements of a good real-time game," Skraw said. "For example, I think using switching and Mega evolution as a way to get immunity frames to dodge attacks feels very rewarding. But I think the way your agency sort of vanishes to pre-programmed pathing and jank would make it frustrating to play with any real stakes on the line. I'd say the system has good bones, but needs to be polished."

Key ways of strategizing present in the turn-based games, like using status effects, buffs, and debuffs to your advantage, are adapted in somewhat bizarre ways; oftentimes, their implementation feels awkward. In my own experience using the teams I have built based on recommendations online, it's better to wham on your opponents with the strongest and quickest attacks possible. You don't really need to think about setting up a larger strategy and often, that feels like cheesing. Additionally, key aspects of the turn-based games, like Pokemon abilities, aren't present in Legends: Z-A.

TheUziGunner, a competitive player and veteran of the Pokemon Draft League, told GameSpot that a solid battle system requires a "mix of strategy and creativity."

"Incentivisation for teambuilding and proper lines of sequence akin to chess and long-term planning which get rewarded with the battle system," TheUziGunner said. "That is what best works for the existing turn-based combat players including myself as there is nothing more satisfying in seeing a substantial payoff in having hours of serious effort pertaining to teambuilding and paying off through outplaying our opponent. If these aspects can be retained in real-time combat, then I absolutely see it cultivating a serious competitive scene!"

He told GameSpot he appreciates certain aspects of battling, like positioning and cooldowns for certain moves, but this way of battling can still feel unbalanced at points.

""It still feels rather unbalanced as you can see Xerneas moving like a Nascar after [using] Geomancy. I also believe the lack of abilities in the game is an inherent negative rather than a positive as it prevents the scope of complexity and more creativity as far as the battle system goes."

A Pokemon trainer poses next to their Krookodile.
The vast majority of people playing Legends: Z-A aren't going to be doing so competitively. However, competitive players can speak to the depth and consistency of mechanics, and thus the overall likelihood that this game will inspire a competitive scene.

Competitive Pokemon and live events are becoming a larger part of the fandom. Whether or not a game like Legends: Z-A is competition-worthy is the difference between being a game people complete and put down, and the mainline games where people continue to tinker with different combinations of teams for years to come. It's one key way for a fandom to develop around a game and sustain continued engagement with it, whether it's events tied to it or new content exploring the meta as players continue to tinker with the game.

Despite gaps in the current battle system, both Skraw and TheUziGunner emphasized that the new system has good bones. Whether or not this new way of battling can become a larger phenomena will depend on if The Pokemon Company and Game Freak continue to sharpen the battle system in Pokemon Legends: Z-A and future games, and plan events supporting a competitive scene tied to the series.

At the end of the day, if Legends: Z-A can get more people excited about playing Pokemon, then it can still help the competitive community. The Pokemon Company plans to release Pokemon Champions, a game that will focus on battling and serve as the software for the official Pokemon world tournament, in 2026. Legends: Z-A could get new players through the door that then try Pokemon Champions out, which could in turn convert people into competitive players.

"Pokemon's competitive scene needs two things to grow in my opinion and that's attention and lower barriers to entry," Skraw said. "We've seen, especially after this year's worlds, that The Pokemon Company International is putting more of a spotlight on the competitive aspect of the game, with coverage of events getting more thorough, commentary following storylines of trainers, more matches getting streamed etc. I think we're already on the trajectory for Pokemon's various competitive scenes to get larger and larger."

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