Sloclap, the developers behind the recent hit sports title Rematch, have confirmed that cross-play is still a "top priority" to the team as it continues fine-tuning the game and adding much requested features.
In an interview with Eurogamer, the studio's CEO Pierre Tarno shared that cross-play, which was meant to ship with the game at launch, is among a laundry list of social features the team hopes to add to the game over time. These include spectating friends' games, and, ironically given the game's name, the ability to call for rematches.
These features reinforce the first of what Tarno calls Rematch's four core overhaul pillars, defined as "social, core gameplay, competitive, and casual," per Eurogamer.
Players only became aware of Rematch's missing cross-play functionality a day prior to launch, when Sloclap shared the news on the game's social pages, clarifying at the time that it was one of its "top priorities for upcoming updates."
While there's still no concrete timing on cross-play's addition, Sloclap seems to understand how urgently Rematch's community wants the feature, but is currently fixing a lot of bugs while iterating on the game's foundation to "keep adding depth and granularity to the mechanics."
Tarno went on to list a slew of changes the team want to make to Rematch's most fundamental mechanics, like tweaking tackles to reward or punish players depending on their success and refining goalkeeping. Additionally, he and the team are already looking ahead to bigger features, like the implementation of clubs and tournaments, which are set to arrive sometime this year, and on the other end of the competitive spectrum, casual-friendly modes to complement Rematch's first season.
Despite the volume of promises, Tarno didn't provide much in the way of dates though, seemingly stressing that the game's roadmap is a little fluid at the moment while the team works on addressing Rematch's balance and bugs.
Clearly these issues haven't held back Rematch's success, considering the game has already reached a million unique players and counting.
Source
In an interview with Eurogamer, the studio's CEO Pierre Tarno shared that cross-play, which was meant to ship with the game at launch, is among a laundry list of social features the team hopes to add to the game over time. These include spectating friends' games, and, ironically given the game's name, the ability to call for rematches.
These features reinforce the first of what Tarno calls Rematch's four core overhaul pillars, defined as "social, core gameplay, competitive, and casual," per Eurogamer.
Players only became aware of Rematch's missing cross-play functionality a day prior to launch, when Sloclap shared the news on the game's social pages, clarifying at the time that it was one of its "top priorities for upcoming updates."
While there's still no concrete timing on cross-play's addition, Sloclap seems to understand how urgently Rematch's community wants the feature, but is currently fixing a lot of bugs while iterating on the game's foundation to "keep adding depth and granularity to the mechanics."
Tarno went on to list a slew of changes the team want to make to Rematch's most fundamental mechanics, like tweaking tackles to reward or punish players depending on their success and refining goalkeeping. Additionally, he and the team are already looking ahead to bigger features, like the implementation of clubs and tournaments, which are set to arrive sometime this year, and on the other end of the competitive spectrum, casual-friendly modes to complement Rematch's first season.
Despite the volume of promises, Tarno didn't provide much in the way of dates though, seemingly stressing that the game's roadmap is a little fluid at the moment while the team works on addressing Rematch's balance and bugs.
Clearly these issues haven't held back Rematch's success, considering the game has already reached a million unique players and counting.
Source