FBC: Firebreak is getting a number of changes after the three-player cooperative shooter faced a wave of backlash from frustrated fans this week. Players found problems with matchmaking, a lack of tutorials, and a lack of progression via unlockable cosmetics and weapons. .
"It’s been exciting (and nerve-wracking) to see our first multiplayer game out in the wild," Remedy wrote in a statement on Steam. "Launching FBC: Firebreak is a significant milestone for us, not just because it’s our first online co-op game, but because we’ve self-published it as well. Several things have gone well. Clearly, not everything has."
Remedy released a patch today that including UI fixes and changes to how much unlockables costs. The studio re-organized unlockables into two categories: operational requisitions and essentials. Operational requisitions now include only cosmetics like sprays and armor sets while essentials includes gear and weapons. Essentials are now easier to unlock, according to the studio.
Remedy also detailed how they plan to change the "games' first hours" by better communicating how the crisis kits work and giving players better information on what to do within each mission. In addition, Remedy is giving new players deeper access to each job right off the bat, instead of limiting them to lower difficulties at the start.
The studio said it had been breaking down data and have more ideas on how to improve the overall experience but will need more time to execute.
"Today’s patch is just the beginning," the studio wrote. "These are some of the most immediate changes, but we are actively discussing and planning broader improvements to the game based on what we are hearing and seeing."
FBC: Firebreak was highly anticipated by fans of the Finnish studio, especially after strong showings with single-player adventures like Control and Alan Wake 2. While the gameplay is enjoyable, the number of problems quickly piled up. Many are still hopeful that Remedy can turn FBC: Firebreak into a fun and satisfying experience.
"As the game has launched on two different subscription services, I expect some players will likely try it, only to be quickly turned away by a subpar first impression and write Firebreak off without the lack of investment that might keep them around for longer," Mark Delaney wrote in his GameSpot FBC:Firebreak review. "Hopefully, those who enjoy co-op PvE games do stick around past the early roughness, because there's something really fun to uncover. Sometimes the game gets in its own way by not tutorializing key points, like how to best deal with status effects and play roles dependably. But once you've gained that institutional knowledge, FBC: Firebreak is an enjoyably chaotic power fantasy, and an interesting experiment for Remedy between its bigger, weirder projects."
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"It’s been exciting (and nerve-wracking) to see our first multiplayer game out in the wild," Remedy wrote in a statement on Steam. "Launching FBC: Firebreak is a significant milestone for us, not just because it’s our first online co-op game, but because we’ve self-published it as well. Several things have gone well. Clearly, not everything has."
Remedy released a patch today that including UI fixes and changes to how much unlockables costs. The studio re-organized unlockables into two categories: operational requisitions and essentials. Operational requisitions now include only cosmetics like sprays and armor sets while essentials includes gear and weapons. Essentials are now easier to unlock, according to the studio.
Remedy also detailed how they plan to change the "games' first hours" by better communicating how the crisis kits work and giving players better information on what to do within each mission. In addition, Remedy is giving new players deeper access to each job right off the bat, instead of limiting them to lower difficulties at the start.
The studio said it had been breaking down data and have more ideas on how to improve the overall experience but will need more time to execute.
"Today’s patch is just the beginning," the studio wrote. "These are some of the most immediate changes, but we are actively discussing and planning broader improvements to the game based on what we are hearing and seeing."
FBC: Firebreak was highly anticipated by fans of the Finnish studio, especially after strong showings with single-player adventures like Control and Alan Wake 2. While the gameplay is enjoyable, the number of problems quickly piled up. Many are still hopeful that Remedy can turn FBC: Firebreak into a fun and satisfying experience.
"As the game has launched on two different subscription services, I expect some players will likely try it, only to be quickly turned away by a subpar first impression and write Firebreak off without the lack of investment that might keep them around for longer," Mark Delaney wrote in his GameSpot FBC:Firebreak review. "Hopefully, those who enjoy co-op PvE games do stick around past the early roughness, because there's something really fun to uncover. Sometimes the game gets in its own way by not tutorializing key points, like how to best deal with status effects and play roles dependably. But once you've gained that institutional knowledge, FBC: Firebreak is an enjoyably chaotic power fantasy, and an interesting experiment for Remedy between its bigger, weirder projects."
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