Between hulking bioweapon super-soldiers and mutated wildlife, your run-of-the-mill zombie in Resident Evil games is mostly regarded as cannon fodder. But in Resident Evil Requiem, Capcom is aiming to put a fresh twist on its rank-and-file zombies, transforming them into an unpredictable menace that you'll have to approach with caution. Speaking to GameSpot, Resident Evil Requiem director Koshi Nakanishi said that this new breed of infected--who recently succumbed to their viral infection--retain some of their lingering personalities.
"When making a Resident Evil title, the question of how to present zombies is always something that comes up in discussions," Nakanishi said (via a translator). You want to have some variety, but at the same time, if you make too many changes, it doesn't feel like a zombie anymore, so there's always that element or that challenge of designing enemies for a Resident Evil title. In this setting, you're dealing with a lot of zombies who literally just became zombies momentarily or a while ago. It's pretty fresh."
Capcom expanded on that idea, creating zombies with behavior patterns players could exploit, especially when playing as Grace Ashcroft, whose segments are more focused on the classic Resident Evil survival-horror experience. "Part of that fear experience is not knowing what the enemy is going to do when they approach you or when you see them, and so if you just had a standard zombie, you probably by now have an idea of what a zombie's going to do," Nakanishi explained. "But if you had these zombies here that retained some of their memories or behavior from their previous life, then there's more of a mystery element. You're not exactly sure what they're going to do."
The recent Resident Evil Requiem Showcase hinted at how some zombies will go about their day. One brief example was seen with the infected hostel custodian, who can still be found cleaning up bathrooms. Venture into the kitchen, and you might find a chef swinging some gnarly cooking utensils around as they prepare meals, and they won't hesitate to use them on you. For more, you can read up on why Resident Evil Requiem isn't an open-world game and how Leon finally got a chainsaw of his own.
Resident Evil Requiem launches for PC, PS5, Nintendo Switch 2, and Xbox Series X|S on February 27.
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"When making a Resident Evil title, the question of how to present zombies is always something that comes up in discussions," Nakanishi said (via a translator). You want to have some variety, but at the same time, if you make too many changes, it doesn't feel like a zombie anymore, so there's always that element or that challenge of designing enemies for a Resident Evil title. In this setting, you're dealing with a lot of zombies who literally just became zombies momentarily or a while ago. It's pretty fresh."
Capcom expanded on that idea, creating zombies with behavior patterns players could exploit, especially when playing as Grace Ashcroft, whose segments are more focused on the classic Resident Evil survival-horror experience. "Part of that fear experience is not knowing what the enemy is going to do when they approach you or when you see them, and so if you just had a standard zombie, you probably by now have an idea of what a zombie's going to do," Nakanishi explained. "But if you had these zombies here that retained some of their memories or behavior from their previous life, then there's more of a mystery element. You're not exactly sure what they're going to do."
The recent Resident Evil Requiem Showcase hinted at how some zombies will go about their day. One brief example was seen with the infected hostel custodian, who can still be found cleaning up bathrooms. Venture into the kitchen, and you might find a chef swinging some gnarly cooking utensils around as they prepare meals, and they won't hesitate to use them on you. For more, you can read up on why Resident Evil Requiem isn't an open-world game and how Leon finally got a chainsaw of his own.
Resident Evil Requiem launches for PC, PS5, Nintendo Switch 2, and Xbox Series X|S on February 27.
Source