Silent Hill F Update Adds New Casual Difficulty, Skip Feature For New Game Plus

Konami and developer NeoBards Entertainment have rolled out a new update for Silent Hill f that introduces a new Casual action difficulty. In addition, the patch notes point to an added skip feature for New Game+ players, faster stamina replenishment for Hinako, and enemy reductions in certain areas.

There is a laundry list of bug fixes with the new Silent Hill f update, too, according to Konami's website. Interestingly, it's noted that the Casual action difficulty can be selected from the start, or the survival-horror game will offer it up as an option upon dying a certain amount of times. The skipping sections feature for New Game+ is optional as well, with Konami noting it won't "impact branching paths or endings."

The Silent Hill f system changes all sound like they're making the game a bit easier across the board. Along with quicker stamina recharging and fewer enemies, the patch notes state that "unskippable combat encounters" have been skimmed down. Plus, even the Hard action difficulty is reducing damage a tad to Hinako.

Launching in September, Silent Hill f sold over 1 million copies in just 24 hours. That means the game hit the sales milestone faster than the Silent Hill 2 remake, developed by Bloober Team. Speaking of which, Bloober Team is now working on a remake of the original Silent Hill. There is also a new movie adaptation for the franchise coming in the next couple of months: Return to Silent Hill, based on Silent Hill 2, is planned to premiere in theaters on January 23.

For more, check out GameSpot's Silent Hill f review. The full patch notes are below:

PC​

New Features​

Added Action Difficulty: Casual
The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file.
For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times.
Added Optional Skip Feature for Select Sections of New Game+
Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display the option to skip. The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.
  • Items from the skipped sections will not be collected.
  • “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
  • The skip feature does not impact branching paths or endings.

System Changes​

  • Hinako’s stamina replenishes slightly faster
  • Unskippable combat encounters are reduced across multiple sections
  • Fewer enemies are placed across multiple sections
  • Hinako’s line when an enemy is defeated plays at a slightly later time
  • Hinako takes slightly less damage on the Hard action difficulty

Bug Fixes​

  • Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective
  • Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective
  • Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective
  • Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective
  • Fixed bugs across multiple levels where events do not progress despite meeting the required conditions
  • Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated
  • Fixed bugs across multiple levels where clumps of flesh do not spawn
  • Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+
  • Fixed bug where Hinako may become unresponsive to player input after dodging
  • Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave
  • Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix)
  • Fixed bug where Indirect Lighting and Reflections revert to On during cutscenes even when set to Off in the Graphics menu
  • Fixed bug where the cursor moves without player input when playing on the controller

*Various other minor bugs have been fixed, including bugs related to audio, hitboxes, text errors, loading, and graphics.

PS5 and Xbox Series X|S​

New Features​

Added Action Difficulty: Casual
The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file.
For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times.
Added Optional Skip Feature for Select Sections of New Game+
Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display the option to skip. The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.
  • Items from the skipped sections will not be collected.
  • “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
  • The skip feature does not impact branching paths or endings.
Added Motion Blur option to the Graphics menu

System Changes​

  • Hinako’s stamina replenishes slightly faster
  • Unskippable combat encounters are reduced across multiple sections
  • Fewer enemies are placed across multiple sections
  • Hinako’s line when an enemy is defeated plays at a slightly later time
  • Hinako takes slightly less damage on the Hard action difficulty

Bug Fixes​

  • Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective
  • Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective
  • Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective
  • Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective
  • Fixed bugs across multiple levels where events do not progress despite meeting the required conditions
  • Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated
  • Fixed bugs across multiple levels where clumps of flesh do not spawn
  • Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+
  • Fixed bug where Hinako may become unresponsive to player input after dodging
  • Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave
  • Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix)
  • Fixed bug where the cursor moves without player input when playing on the controller

*Various other minor bugs have been fixed, including bugs related to audio, hitboxes, text errors, loading, and graphics.

Source