Skyrim Designer On Where Elder Scrolls 6 And Fallout 5 Could Go, And His Dream For Elder Scrolls 9

Skyrim's lead designer, Bruce Nesmith, has shared his thoughts on The Elder Scrolls 6 and Fallout 5, singling out a few locations that he thinks could serve each game well for a setting. He also talked about one part of older Elder Scrolls games that he would like to see return in a hypothetical The Elder Scrolls 9.

Nesmith was asked by Press Box PR where he thought the "most interesting" place would be to set The Elder Scrolls 6. He said he would take the game to the Elven lands and the Summerset Isles.

"I think that would be a break and a change from the more gritty and ordinary stuff that has been done with the Nords and Cyrodiil," he said (via Insider Gaming). "It would allow you to go back a little bit into the high fantasy and I've seen what the Elder Scrolls Online guys have done with that region. I think they did a bang up job and you could tell some really cool stories there and make it a little more elf-centric."

Nesmith went on to say it "would be cool" to put the elves more front and center after so much time spent on the sidelines in earlier games.

Bethesda has not officially announced a setting for The Elder Scrolls 6, but a former developer said the studio agreed upon a location years ago.

As for Fallout 5, Nesmith said the game would be well served by taking place in a location that is "dripping with character." He offered up suggestions like New Orleans, St. Louis, or Orlando. "What happened to Disney World in the Fallout universe? That could be a tone of fun," he said.

He said Bethesda has a tough job in selecting a setting for Fallout 5 because "some of the most impressive places have already been done." He called out places like Las Vegas, Boston, and Washington, D.C., all of which have been featured in past Fallout games.

If Fallout made the jump to somewhere outside America, Nesmith said the Fallout series "almost wouldn't work" outside America because the franchise is "so steeped in Americana."

"When you look at Paris, London, Moscow--these are places dripping in character but it would make for a very, very different game. Fallout as we know it wouldn't play there," Nesmith said.

A Fallout game in Asia, and specifically in Tokyo, "would be great," however, Nesmith said. "They could lean into Kaiju and that would feel a very natural fit for the series. You could do a lot of very cool stuff out there," he said. "I have no idea where Fallout 5 will be set but it’ll be in America. I would be shocked it it wasn't."

Also in the interview, Nesmith said one enduring mystery in the Elder Scrolls lore is what happened to the Dwemer. He said he would be shocked if Bethesda broaches the subject in The Elder Scrolls 6, and he thinks Bethesda might keep the mystery brewing until finally resolving it in a hypothetical The Elder Scrolls 9.

"I think the Dwemer are one of those mysteries you always want to keep a mystery but if they get to The Elder Scrolls 9 and it's time to retire the series," he said. "I think that would be a really good thing to pull out again for the players. I think they would absolutely love that."

"The Dwemer are kind of like the Elder Scrolls version of Tom Bombadil. You don't really know what he is but he's fascinating and keeping that mystery as a mystery, I think that is one of the smartest things they've done with the Elder Scrolls," he added.

The Elder Scrolls 6 is Bethesda's next big game, with Fallout 5 to come later. The majority of staff at Bethesda are working on The Elder Scrolls 6, and are using AI to make it.

Nesmith left Bethesda after Microsoft's acquisition of Bethesda and its parent company ZeniMax. He previously said he would not discuss how the Microsoft money was distributed amongst the staff following the $7.5 billion deal. However, he said the Microsoft acquisition shifted his own retirement plans forward and he decided to leave after Starfield. Longtime marketing veteran Pete Hines also announced his retirement from Bethesda following the launch of Starfield.

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