Gaming News

On October 15, an Animal Crossing: New Horizons Direct presentation will give eager fans more information about upcoming content in the game. It won't be as long as September's full Nintendo Direct, but it will be focused exclusively on Animal Crossing, and you can watch it all as it airs from a few different sources. We already know at least a few details about what will be discussed, and given the huge social element to the game, it should convince at least a chunk of lapsed players to...
A lot of us have been needing to work from home or meet remotely with clients and colleagues, and who hasn't wished to cover up a messy room or use the background like a whiteboard? Now is your chance to improve your remote meeting experience with &scsonar=1']a lifetime subscription to XSplit VCam, a fantastic program that gives you the most cutting-edge background blurring, replacement, and removal of any program on the market. Normally costing $60, you can get a subscription to XSplit VCam...
I've been looking forward to Metroid Dread a long time--my introduction to Samus and her story was 2002's Metroid Fusion and though I would go back to play her earlier adventures and go on to enjoy the 2D remakes and Prime trilogy, I always hoped a sequel for Fusion would come out some day. The Metroid series has always toed the line when it comes to horror, traditionally taking place in spooky settings and putting Samus into situations that induce sensations of dread. I've always believed...
With machine learning, programs and code can learn from repeated iterations and improve themselves in a supervised or unsupervised context. This allows for an accelerated progression so that your projects will end up better without having to spend as much time working with brute-force coding techniques. The problem most people end up facing is that integrating AI and machine learning aspects into your projects and code can seem difficult and opaque without prior experience. However, with the...
The Nintendo DS had already proven that gaming could be even more immersive with its trademark dual-screen technology, and the 3DS improved on that foundation with more power, a consistently strong library, and constant hardware evolution. The 3D gimmick was largely dropped after a few years on the market, but the 3DS was for a time, Nintendo's primary presence in the gaming market. Like usual, Nintendo iterated on the 3DS numerous times, with important variations such as the 3DS XL, 2DS...