Grief is messy. It's complicated. It's noisy. Or, at least, that's how Abubakar Salim described grief to me when we sat down to play Tales of Kenzera: ZAU, the debut game from his studio, Surgent Studios. On the surface, Tales of Kenzera: ZAU is a confident and vibrant 2.5D metroidvania, with an African mystical world as its backdrop. But below its genre foundation, are roots nourished and forged from tragedy. When Abubakar's father passed away, he said it was like "the rose-tinted glasses...