I can point to the exact moment I knew Baldur's Gate 3 would be a banger. Last year, Kurt Indovina wrote, hosted, and produced a video--aptly named The Box That Broke Baldur's Gate 3--in which Swen Vincke spoke in great detail about how Larian Studios utilized everything short of witchcraft to program Baldur's Gate 3 to twist and turn on itself to ensure that, regardless of the choices a player wanted to make, they'd always end up with an artifact in their inventory necessary to progress the...