I am one of those people who was a little confused as to why The Last of Us Part II Remastered was launching with a roguelike mode. You could argue that the nature of Part II's story and its analysis of the cyclical nature of revenge and grief lends itself to the structure of a roguelike, but the remaster's new No Return mode is devoid of the storytelling of the main game. Instead, it offers an avenue for players to reacquaint themselves with and master Part II's excellent combat mechanics...