My favorite moment in Skin Deep, an immersive sim and stealth game about rescuing cats and fighting your evil clone in deep space, was always the one immediately after a thoroughly developed plan inevitably went sideways. The skittish way that I was forced to sprint and crawl under a table or into a vent. The manner in which my strategy devolved into simply batting things off of shelves in order to incapacitate a roaming guard or noisily distract them from looking in my direction. The way...