Gaming News

September 4 is quite the scary date for indie devs this year. You probably already know why, but here's the reason anyway: After a long wait, Hollow Knight: Silksong is finally arriving on that exact date. It's easily going to be one of the biggest indie releases of the year, and because of that fact, a number of indie games have opted for a delay to avoid being drowned out by the Silksong-mania. One exception is a co-op racing party game called Fling to the Finish, as the companies...
While proprietary engines aren't all that common at many studios--given the fact that they're just simply difficult to make--Capcom has found a lot of success with its own one, RE Engine. It's been used across all of the studio's games since 2017's Resident Evil 7, with the upcoming Pragmata being no different. However, a small thing you might not think about being important is that Diana, the game's deuteragonist, has very long hair. According to producer Naoto Oyama, the RE Engine actually...
What's the most important thing that EA's new Skate game needs? Contrary to popular belief, polished gameplay and fun environments aren't at the top of the list, because that's a spot reserved for the soundtrack. If we're talking sub-genres within the playlist itself, then naturally, we have to know just how much of it is reserved for the best music to power a kickflip: ska. So just how much ska is in Skate? That's a question Skate's developers aren't quite ready to answer yet, although they...
Ever since Resident Evil 7, the horror series' non-remake games have opted for a first-person perspective over the third-person perspective Resident Evil 4 set as the de facto choice in 3D games. Resident Evil Village was made with first-person in mind, though it did get a third-person camera mode post-launch. When Resident Evil Requiem launches next year, it'll do so with first- and third-person modes right out the gate. But according to the game's director, the latter was only added in so...