Gaming News

First-person shooter combat can often be said to have a sort of "rhythm," with the explosive bassy blasts of rounds leaving firearms and the weighty ka-chunk of reloading adding its own percussion to action movie-like experiences. Metal: Hellsinger makes that idea its central tenet, specifically building a fast-paced arena shooter around rhythm game sensibilities. But while it might seem like shooters naturally lend themselves to a rhythm game concept, making Metal: Hellsinger work as one...
Wow, your father had some colorful decor in his childhood room. When you finally unlock the door to your dad, John’s, room in Madison, you find it primed for puzzles. That's definitely not something unusual for the horror puzzler, but nor is it the most wholesome family environment. The puzzle here is deceptively simple, but there are some things you need to prepare and some small facets you might overlook. If you’re stumped, we’ve got you covered. Here's how to solve the Madison concrete...
Characters in DNF Duel have very high power compared to most other fighting games, and many are able to bypass neutral with their long-range moves, advancing special moves, and more, enabling them to quickly create powerfully oppressive scenarios. Once you are blocking, your defensive options are limited, and they can vary depending on which character you play. Ghost Blade may have an invincible teleport move he can use to escape predictable strings, but he doesn’t have an invincible...
Skull and Bones is quite the enigma for me. The ideas behind it intrigue me--I like what developer Ubisoft Singapore is trying to sell me with Skull and Bones' rags-to-respect (and maybe some riches) open-world adventure about forging a name for yourself as a pirate kingpin. But I didn't see much of that narrative present in the slice of gameplay showcased at a Skull and Bones preview. It's left me wanting to try Skull and Bones to see if those narrative threads are there, but wary that this...