Battlefield 6 Weapon Recoil Will Feel "Smoother" After Next Update

Battlefield Studios is outlining its future plans for Battlefield 6, detailing all the balance changes and adjustments players can expect as part of the game's next two updates and beyond.

In a post from the official Battlefield Comms X account, Battlefield Studios said the development team has been paying attention to player feedback and "hard at work on how we will evolve the experiences for you all."

The first major changes outlined will come alongside the November 18 California Resistance update, which adds a new California-based map as well as an additional weapon and vehicle. Top of the list is an additional "tuning pass" for weapon dispersion and recoil buildup. Battlefield Studios notes that the dispersion changes apply to all weapons, while most weapons have also received recoil tuning.

"These changes make weapons feel smoother and more consistent, especially at longer ranges where we've seen players engage more often," Battlefield Studios states.

Alongside recoil updates, aim assist is also seeing changes that will make it feel more similar to the game's open beta. That should make aim assist "feel smoother and more predictable," according to Battlefield Studios.

Another point of feedback being addressed with the update is soldier visibility. Players have complained about Battlefield 6's oppressive sunlight and how transitioning from indoor and outdoor spaces can make it challenging to see. The November 18 will make improvements to lighting to help enemies be more visible in varying light conditions. Challenges will additionally have their descriptions "refined" to be more clear and make progress easier to understand.

Next, in the December 9 update, Battlefield Studios will be making adjustments to Breakthrough and Rush on certain maps, as well as vehicle-balance changes. On Breakthrough, several maps, including the first sector of Mirak Valley, will be adjusted to help attackers make easier progress. For Rush, MCOM placements on Manhattan Bridge and Liberation peak will be adjusted.

That's what Battlefield Studios is working on in the weeks ahead, but looking even further out, the post lists other potential changes that are on the studio's radar and are currently being investigated. Those include further challenge adjustments, UI and menu improvements, updates to hit registration, vehicle balance, and, of course, map design.

The smaller size of many of Battlefield 6's maps has been a point of contention for many players. Battlefield Studios states that it is "committed to a variety of map types across future seasons" and will be looking to learn from community-made maps in the game's Portal mode.

As for Battlefield Redsec, the game's free-to-play battle royale mode that launched alongside Season 1, there are a few tweaks on the team's radar for the future. Those include a solo queue, a review of the game's armor-plating mechanic, the availability of tanks, and audio improvements to make hearing vehicles and footsteps more consistent.

Battlefield 6 launched strongly, with one analyst estimating the game has sold 10 million copies. The most recent Battlefield 6 update patched out the game's most infamous exploit. Meanwhile, sales from a new Veteran's Day Battlefield 6 DLC pack won't be donated, with EA instead making a separate donation to the National Ranger Association.

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