The surprise launch of The Elder Scrolls IV: Oblivion Remastered last week has us all feeling nostalgic about the classic game, including the team who created Oblivion back in 2006. In a new video, Bethesda reunited the original Oblivion team to watch a documentary about the game's creation almost two decades later.
"This is going to be really f**king awkward watching this," Todd Howard says, before a clip of his younger self plays admitting he was in the chess club in school. For the most part the video is wholesome, with the long-term Bethesda employees reminiscing about a time when the company only had around 40 people on staff--it has around 450 now.
"I remember all the struggles we went through making it," one developer said of the old footage, while others on the team spoke about how ambitious the project was for its time. "I guess I didn't know it at the time, but looking back, we were doing impossible things," another developer added.
The Oblivion team also discuss how the game was something of a turning point for Bethesda. "It was the 2.0 version of the studio," one dev said. "It is the start of this group of people working together working together, making this great game."
"It was impossibly hard to do what we wanted to do," Howard adds. Oblivion went on to become a commercial and critical hit for the studio, winning numerous awards and setting the standard for fantasy RPGs for years to come. The recent surprise-release of Oblivion: Remastered has reignited that same fervor in fans, with nostalgia around the remaster running high. The remaster hit 100,000 concurrent players on Steam just hours after release, and the numbers have stayed high in the week since.
Just getting into the remaster? Check out our guide on where to go first in Cyrodiil, or how to make some quick gold to kickstart your journey.
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"This is going to be really f**king awkward watching this," Todd Howard says, before a clip of his younger self plays admitting he was in the chess club in school. For the most part the video is wholesome, with the long-term Bethesda employees reminiscing about a time when the company only had around 40 people on staff--it has around 450 now.
"I remember all the struggles we went through making it," one developer said of the old footage, while others on the team spoke about how ambitious the project was for its time. "I guess I didn't know it at the time, but looking back, we were doing impossible things," another developer added.
The Oblivion team also discuss how the game was something of a turning point for Bethesda. "It was the 2.0 version of the studio," one dev said. "It is the start of this group of people working together working together, making this great game."
"It was impossibly hard to do what we wanted to do," Howard adds. Oblivion went on to become a commercial and critical hit for the studio, winning numerous awards and setting the standard for fantasy RPGs for years to come. The recent surprise-release of Oblivion: Remastered has reignited that same fervor in fans, with nostalgia around the remaster running high. The remaster hit 100,000 concurrent players on Steam just hours after release, and the numbers have stayed high in the week since.
Just getting into the remaster? Check out our guide on where to go first in Cyrodiil, or how to make some quick gold to kickstart your journey.
Source