Call Of Duty Season 3 Reloaded Patch Notes Detail Changes To Weapons And Scorestreaks

Season 3 Reloaded goes live in Call of Duty: Black Ops 7 and Warzone on April 30, and the midseason patch notes reveal major changes for both games. This includes weapon tuning across multiplayer and Warzone, changes to scorestreaks, and fixes for Zombies maps. Warzone's standard Black Ops Royale is also temporarily removed for a new limited-time mode.

In terms of content, Season 3 Reloaded brings two more weapons to unlock, the new Totenreich Zombies map, limited-time modes for Warzone, and a new set of operator missions for Endgame. Players can also expect the midseason update to include new events packed with cosmetic rewards, including a RoboCop crossover event with free and paid event passes.

Upcoming anti-cheat updates​

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The midseason patch notes detail an upcoming security requirement for PC players. These changes are not included with Season 3 Reloaded, but they will be implemented with Season 4 to help Call of Duty's Ricochet anti-cheat better combat cheating.

Starting next season, Microsoft Azure Attestation (MAA) will be required on PC to access most playlists in Black Ops 7 and Warzone. This system is designed to help verify each player's PC environment hasn't been tampered with. This is in addition to the TPM and Secure Boot requirements currently in place.

Players without all these security features enabled will be placed into limited matchmaking, where they will not be paired with console players or verified PC players.

Weapon tuning for multiplayer​


Season 3 Reloaded doesn't include a ton of weapon adjustments, but it does make a few notable gun changes.

Improvements arrive for the X9 Maverick assault rifle's Javelin Assembly attachment. The javelin was not impaling players as intended, so the developer buffed the attachment to give the spear a slightly higher velocity, less drop-off, and better effectiveness when hitting multiple players.

The recently added 1911 pistol arrived too overpowered, so the developer has reduced the gun's damage range to bring the weapon more in line with Black Ops 7's other pistols.

Scorestreak adjustments​


Three scorestreaks get adjusted for Black Ops 7 multiplayer.

The Lockshot's lock-on time has been reduced, and it has an updated lock-on animation to allow the red diamonds to appear more quickly on the screen. Additionally, the Quick-Lock Overclock has been removed and replaced with the new Long-Shot Overclock, which increases the scorestreak's range from 145 to 230 feet.

Two bug fixes arrive for the Ion Core scorestreak. This fixes the problem where players previously could not melee the Ion Core, and another issue where the Ion Core dealt more damage than intended to players equipped with the Tech Mask perk.

Lastly, it squashes a bug with the Rhino scorestreak, which previously could prevent some players from seeing other scorestreaks through walls when using the Engineer perk and also piloting the Rhino.

Zombies map fixes​


In addition to the new Totenreich map, the patch notes detail several fixes for various Zombies maps, but many are included for last season's Paradox Junction.

These include fixes for issues that could prevent features or quest items from showing up after time traveling between map variants. It also addresses a rare bug that prevented the Wisp Tea perk from retrieving the Goggles quest item.

Directed Mode for Paradox Junction now has clearer quest guidance. The developer added a step to instruct players to acquire acid after using it on mannequins to retrieve the Hammer part during the Wonder Weapon quest.

Endgame gets new skills and exotic weapons​


Players can further level up their Endgame operator with two new skills.

  • Conductive Shot is an Exotic skill. This allows players to sometimes emit a taser while firing their weapon, and this can get glued to the enemy and inflict tics of damage for a limited time.
  • Wingman Unit is a Nightmare skill. With this, earning multiple kills in a short period of time spawns a drone that follows the player while shooting nearby enemies.

Two new exotic weapons are also added to Endgame's weapon pool:

  • Pulsebreach: Burst Marksman Rifle modified for maximum destructive power
  • Reboot: Semi-auto pistol augmented for versatility and power

Warzone removes standard Black Ops Royale mode​

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Season 3 Reloaded adds the Hot Pursuit limited-time mode for Black Ops Royale on Avalon. This is inspired by the original Blackout battle royale mode of the same name, which is basically a game of cops and robbers. The mode will be available in solo and quad playlists.

Hot Pursuit will temporarily replace the standard Black Ops Royale mode, but the developer says it plans to bring the standard back in a future update.

New personal-best tracker​


The big update adds a new "personal best" system, which allows players to easily track and challenge their highest individual performance records across matches of Warzone.

The following metrics are now displayed in the Victory and Defeat screens:

  • Damage
  • Kills
  • Elimination/Death Ratio (E/D)

The system tracks both all-time personal bests and weekly records.

More Ranked Play Resurgence restrictions added​


Warzone's Ranked Play is designed to follow the ruleset used in pro tournaments. A few more items have been banned for use in pro play for Season 3 Reloaded.

This following items are added to the list of restricted items:

  • Spikes
  • Hades LMG-SMG Conversion Kit attachment
  • XR-3 Ion sniper rifle

Warzone weapon balancing​


Season 3's MK35 ISR assault rifle was one of the most dominant guns in Warzone. The gun has been nerfed with a decrease to the damage range across all modes.

Additionally, less-powerful assault rifles were buffed to be more viable options. This includes increased damage ranges for the DS20 Mirage, MXR-17, and the Voyak KT-3 across all modes.

Lastly, all Black Ops 7 light machine guns also received buffs to damage range across all modes.

The Season 3 Reloaded patch notes for both Black Ops 7 and Warzone can be found below, as shared by Activision.

WELCOME TO CALL OF DUTY SEASON 03 RELOADED​


The ongoing battle between JSOC and The Guild heats up as the balance of power shifts. With guidance from Karma, expert infiltrator Cole “Javelin” Donovan has successfully hacked into The Guild’s system using his C-Link device, allowing JSOC to turn The Guild’s own defenses against them. Will they use this newfound advantage to push toward victory and tear apart the oppressive conglomerate? Or will their enemies regroup in time for the counterattack?

Season 03 Reloaded fans the flames with a firestorm of new content across all modes, including new experiences like Heat Wave Havoc and Free Run joined by extra maps, game modes, the next Round-Based Zombies Map, Totenreich, and additional Weapons, Blueprints, Operator Skins and more earned across Mid-Season Events and Weekly Challenges.

New and Returning Maps​

Onsen (6v6, 2v2)​

  • Assault a remote onsen in Yamanashi as a clandestine deal falls apart and fighting erupts. In this small-sized map designed for 6v6 and 2v2 play, Operators deploy to a slice of paradise in the mountains, though there’s no time to relax until the enemy is defeated.

Summit (6v6)​

  • The iconic Summit returns as players breach a dangerous Russian facility perched atop a snow-covered mountain. This classic mid-sized map was first introduced in the original Black Ops, its three-lane layout funneling Operators into hot zones like the central control room and across the narrow cliffside and catwalk.

Hacienda (6v6)​

  • Attack a fortified crime family estate as rival forces storm the mansion grounds in Hacienda, a classic mid-sized map centered in and around the grand villa.

New Weapons​

Siren (Special Weapon, Event Reward)​

  • Charge energy weapon. Fires a high-damage, slow-moving projectile that passes through foes. Charge to improve projectile velocity.
  • Inflict high damage on enemies with this Special Weapon that fires a slow-moving projectile, its velocity increasing as you charge the weapon before letting loose on your target.

Katana (Melee, Event Reward)​

  • Melee weapon. High damage, moderate range, and moderate attack speed.
  • Attack enemies up close with a combination of slashes and overhead attacks. Press the heavy attack button to hold the weapon up high, releasing at the perfect moment to inflict maximum damage.

New Weapon Attachments​

MK.78 Lightframe PDW Conversion (Weekly Challenge Reward)​

  • A drastic weight reduction allows for more mobile and aggressive usage while retaining much of its power at the expense of additional recoil and reduced damage range.

Warden 308 Badlands Pistol Kit (Weekly Challenge)​

  • Heavy pistol configuration that sacrifices some control and range for improved handling and mobility with strong firepower at close range. Supports akimbo and three additional Barrel Attachments.

Carbon 57 Fabricator Mag (Weekly Challenge)​

  • State of the art magazine that automatically replenishes its own ammo by fabricating additional rounds as soon as you stop firing.

Ryden 45K Apex Sweeper Rig (Weekly Challenge)​

  • Rounds that break apart in flight dealing damage with each piece that connects. Converts the weapon to semi-auto.

New and Returning Multiplayer Modes​

Freerun (Launch)​

  • The Guild is seeking early volunteers for a new Project Synapse training program, providing contestants the opportunity to prove themselves as you race against the clock while overcoming obstacles.
  • When the race begins, follow the track to progress through an increasingly demanding 10 zones, testing your abilities across a variety of challenges. Pull off difficult Wall Jumps, slide under low walls, hop across spinning platforms, and, as the course ramps up, use a variety of weapons to hit targets, opening the path forward.
  • Later zones will further challenge you with the addition of the Grappling Hook and Wingsuit, ensuring that contestants are tested on every facet of combat maneuvers. With ten racers per match, you’ll need to keep up your momentum to pull ahead.
  • Rewards
    • Complete the Freerun: Ascent course three times to earn the “Scaled” Emblem and 1,000 XP.
    • Collect all Ciphers in Freerun: Ascent to earn the “Upswing” Weapon Charm and 2,500 XP.
    • Complete the Freerun: Ascent course in under 14 minutes with fewer than 10 faults to earn the “Innovate” Universal Weapon Camo and 5,000 XP.

Heat Wave Havoc (In-Season)​

  • Operators progress through five different Heat Levels, each level granting additional abilities improving combat efficiency. Generate heat through support actions like revealing enemies, scrambling enemy radars, buffing teammates, impairing enemies, capturing and defending objectives, and other non-lethal actions.
  • Support your team to generate heat and gain Operator bonuses based on your Heat Level as follows:
    • Low Heat: Faster Field Upgrade recharge.
    • Medium Heat: Faster movement, sprint-to-fire speed, and mid-air mobility.
    • Hot: Faster weapon reloads, ADS speed, and swap speed.
    • Extra Hot: Equipment refills after eliminating enemies.
    • Extra Extra Hot: Increased damage and score for headshots.

Freeze Tag (In-Season)​

  • A 6v6 respawn mode where teams compete to freeze the enemy while keeping their allies in the fight. Freeze enemies to score, shatter teammates to bring them back, and freeze the entire enemy team for a bonus. Proximity chat is enabled.
  • If one team manages to freeze the entire enemy team, a Total Freeze will occur, releasing all Operators from their frozen status and awarding the team who froze all enemies a large score boost. Use your mini-map to track the location of frozen teammates, so you can prevent a Total Freeze from being inflicted on your side. The first team to reach the score limit wins.

New Zombies Survival Map: Totenreich​


“Welcome to Eidskallen – Sorry about the reception committee.” — The Twins

The time loop is broken, and following the Dark Heart’s defeat in Paradox Junction, the Twins transport the crew to a new destination: Eidskallen, a Norse fishing village on a blustery, windswept coast that has been inhabited since the late Bronze Age.

The Main Quest for Totenreich becomes available when the map releases with Season 03 Reloaded. Complete the Main Quest to earn the following:

  • The “Ambition” Richtofen Operator Skin, Calling Card, and 10,000 XP.
  • Complete Totenreich Mastery Challenge for another Calling Card and 5,000 XP.
  • Obtain the necessary Intel (Audio Logs, Documents, and Artifacts) to earn a third Calling Card and another 10,000 XP.
  • Players who complete the Main Quest before Directed Mode arrives for this map will also earn a unique Calling Card variant.

New Zombies Wonder Weapon: Jotunn Star​


This wide-sweeping Melee Wonder Weapon can take on even the most cold-hearted of enemies, stealing their souls for use in generating devastating attacks. A Norse artifact fortunately hidden from Group 935’s covetous hands by those on the island familiar with its myths and “old ways,” the Jotunn Star casts light and deadly fire.

New Zombies Enemy: Necropincer​


Tales tell of a doomed undead Viking warrior spirit—known to some as a Draugr— challenging invaders to vicious armed combat. It seems the presence and the sheer brutality of Group 935 have awakened an unnatural aberration that rises from the cold seas to aid in the protection of Eidskallen.

New Zombies Field Upgrade: Wild Fire​

  • Imbue yourself with fire, increasing your speed and burning all enemies that get too close.
  • When the swarm is on you, or you need to push through the thick of it, Wild Fire may keep you safe. Activating this Field Upgrade radiates pulses of heat from your location that also engulfs enemies near the wielder, while you enjoy a small increase in speed.
    • Major Augments
      • Fireball! While Wild Fire is active, fire balls will launch along with your attacks.
      • Firestorm: On activation, deploy a fire tornado that pulls in and immolates enemies.
      • Free Radical: While Wild Fire is active, the effects of the attack occasionally drop pools of fire on the ground.
      • Flashover: Starting with the initial activation, every third Wild Fire pulse deals significantly more damage in a larger radius.
    • Minor Augments
      • Oxidizer: Increase Wild Fire’s duration.
      • Backdraft: On activation, nearby zombies are knocked down, and larger enemies are stunned.
      • Molten Core: Enemies are dealt more damage the closer they get to you.
      • Heat Surge: While Wild Fire is active, your movement speed is increased even further.

Endgame Remains Free to Play​


Endgame will remain available as a free-to-play game mode for a limited time. Access the mode from the main Call of Duty menu and within Call of Duty: Warzone and Black Ops 7. Recruit new players to face the challenges within Avalon in this co-operative PvE mode where squads encounter increasingly difficult combat zones while taking on bosses and repeatable challenges while evolving their Operator along the way.

Endgame Act II: Operation Broken Mirror​


Our insider has established a link. Infiltrate the Guild network and gather enough Diagnostic Data to develop a virus that can destroy the network.

Act II is about breaking the system, not just learning it. With JSOC now linked to Javelin following Operation Poison Pill, the team confirms The Guild’s attempt to stand up a mirror C‑Link network. Karma’s objective is clear: build a virus powerful enough to shut it down... but doing so requires first mapping the network’s true structure.

Earn new rewards for every completed objective, including powerful upgrades for your Operator that will aid them in future steps.

In the final step, gain access to the new Virus Injection Glitch and take on the Glitch Boss. Operation rewards include a new Weapon Blueprint, Emblem, Double XP Token, Restore Token, Loading Screen, and more, detailed below.

Note that while Operation Poison Pill started with objectives that needed to be completed in Zone I or higher, Operation Broken Mirror begins with a Zone III or higher requirement right from Step 1, so ensure your Operator is up to the task before starting this Operation!

Earn a variety of valuable rewards and get powered up as you progress through the steps. Discover the location of the Virus Injection Glitch and take on waves of enemies and the Glitch Boss in Nightmare Difficulty.

Act II Skin Completion Camos:

  • Earn 1 “Aftershock” Operator Skin to get the “Braincase” Weapon Camo.
  • Earn all 3 “Aftershock” Operator Skins to get the “Neon Gallows” Animated Weapon Camo.

Operation Broken Mirror Rewards

  • “Adrenal Drive” Weapon Charm and 1,000 XP
  • Restore Token and 1,000 XP
  • 1 Hour Double Player XP Token and 1,000 XP
  • “Meltdown” Emblem and 2,500 XP
  • 1 Hour Double Battle Pass XP Token and 2,500 XP
  • “Toxic Drip” Large Decal and 2,500 XP
  • 1 Hour Double Weapon XP Token and 5,000 XP
  • “Hype Dose” Loading Screen and 5,000 XP
  • “Tiny Hello” Emote and 5,000 XP
  • “Lethal Injection” Weapon Blueprint, “Virus Injection” Animated Calling Card, and 7,500 XP

New Endgame Abilities & Skills​


Thermal Spike- Emit a powerful blast of flames that incinerate enemies. Flames persist in the area for a short duration.

  • Heat up your future deployments with the new Thermal Spike Major Ability. Set fire to your foes and finish them off before the flames expire.

Conductive Shot (Exotic Skill) - When firing any weapon sometimes a taser is fired that can get glued to the enemy and inflict tics of damage for a limited time.

  • Upgrade: Increase the amount of tasers fired per activation
  • Final Upgrade: Longer duration and now tasers can get glued to all enemies

Wingman Unit (Nightmare Skill) - Doing multiple kills in a short period of time spawns a Drone that follows you while shooting nearby enemies.

  • Upgrade: Increases the rate of fire and duration of the Drone.
  • Final Upgrade: Drone shots have a chance to trigger the Shrapnel effect.

New Exotic Weapons​


Two new Exotic Weapons added:

  • Pulsebreach: Burst Marksman Rifle modified for maximum destructive power. Affinity for Shrapnel Rounds.
  • Reboot: Semi-auto pistol augmented for versatility and power. Affinity for Shock Rounds.

New Endgame Activity: Mega Abomination​


Face a new boss that spawns in Nightmare Zones once the Guild Strike boss for the zone has been conquered! Defeating the Mega Abomination guarantees an Exotic Weapon Case drop, so the encounter should be well worth your time... if you survive.

Season 03 Reloaded Events​

RoboCop Event Pass​


Part man. Part machine. All Operator. RoboCop doles out justice with the RoboCop Event Pass arriving in Season 03’s Mid-Season.

Freerun Ascent Challenge​


Can you make it to the top? Scale the Guild training tower as fast as you can in the new Multiplayer Freerun game mode and reach new heights

Call of Duty Endowment C.O.D.E. Navigator Challenge​


In honor of Military Appreciation Month, the Call of Duty Endowment (C.O.D.E.) introduces the C.O.D.E. Navigator Challenge Event to help veterans navigate their next chapter. Drop in for limited-time event rewards.

Season 03 Multiplayer Ranked Series​


The Ranked Series Event is back for another chance to earn must-own rewards in the final week of the season!

Full Season 03 Reloaded Breakdown​


For a full breakdown of content arriving in Season 03 Reloaded be sure to check out the Call of Duty Blog. Look below for our Season 03 Reloaded Patch Notes and stay tuned for further updates right here.

GLOBAL​

ANTI-CHEAT​


We’re continuing to strengthen our anti-cheat systems to better protect players and ensure fair matches across all platforms. These changes do not apply until Season 04, at which point you can expect the following:

New Security Requirement: Microsoft Azure Attestation (MAA)

  • Microsoft Azure Attestation (MAA) will be required on PC to access most playlists. This system will help us verify that your PC environment hasn’t been tampered with, which is a key step in preventing cheating.

What This Means for PC Players

  • Players whose systems aren't compliant will see a message alerting them that Failed Attestation Status was applied and matchmaking will be adjusted.
  • Those attempting to play with others who have failed attestation will see a message that Failed Attestation Status is applied because one or more party members did not meet secure attestation requirements.

To be fully compliant, your system will need:

  • TPM (Trusted Platform Module) enabled
  • Secure Boot enabled

These are Windows security features that help verify your system is running in a trusted state. If you need help updating your settings, read our Player Support page (LINK).

If Attestation Fails

  • Players without these features enabled will be placed into limited matchmaking.

If you are placed into a limited matchmaking pool you will be:

  • Unable to match with players whose systems meet our requirements
  • Unable to match with console players

Playlists Impact

  • This enforcement will apply to all playlists, except (no MAA required):
    • Nuketown 24/7
    • Battle Royale Casual

Why This Matters

  • These updates are designed to:
    • Fully realize the security benefits of using Microsoft Azure Attestation
    • Remove high-risk players from the general player pool

UI​

  • HUD Settings are now saved separately between Multiplayer, Endgame & Zombies

Prestige Master Title Chalenges​

  • Added 21 new Prestige Master Titles & Challenges.
  • All new Prestige Master Title Challenges will be available for players who’ve reached Prestige Master Level 100.
    • Multiplayer:
      • Tryhard - Win a Match with the most Score and Objective Score, the highest Elim/Death Ratio, and appear in the Best Play.
      • Bully - Kill your Nemesis 3 times in a single life 5 times.
      • Godslayer - Kill 50 enemies without dying.
      • Doomsday Architect - Earn 10 Nukes.
      • The Quadfather - Earn 5 Quad Feed Medals (4 uninterrupted Kills in the Kill Feed).
    • Zombies:
      • Aether Ruler - Complete the Totenreich Main Quest with all Hard Relics from Totenreich and previous Maps active.
      • Final Boss - Complete any Main Quest on Round 150 or later.
      • Shaman - Earn 100 Alchemist Medals (Rapidly killed 5 or more Zombies that are affected by two or more elements).
      • Invincible - Kill 1000 Zombies in a row without taking damage while solo in Cursed Tier 3.
      • Fresh - Get 5000 Critical Kills with Seasonal Weapons.
    • Co-Op & Endgame:
      • Collector - Unlock 9 Glitch Operator Skins from Root Crasher, Link Forger, or Virus Injection.
      • Outlaw - Eliminate 30 Elites with Akimbo Weapons.
      • Nightmare - Eliminate 300 Nightmare Zone enemies in a single match.
      • Field Medic - In Endgame: Revive 25 teammates.
      • Drifter - Get 10 rapid Kills 30 times with the Blood Burner.
    • All Modes:
      • Master-Of-Arms – Reach Weapon Prestige Max Level on 50 Weapons.

MULTIPLAYER​

General Playlist Updates​

  • Season 3 Reloaded Moshpit (6v6)
    • Maps
      • Beacon
      • Plaza
      • Gridlock
      • Onsen
      • Summit
      • Hacienda
    • Modes
      • Team Deathmatch
      • Kill Confirmed
      • Domination
      • Hardpoint

Weapons​

Assault Rifles​

X9 Maverick​


We have seen a lot of feedback and questions surrounding the X9 Maverick Javelin Assembly. There was an issue that caused this to go live without its intended projectile tuning, and as a result its impaling behavior was also not functioning as intended. With Season 03 Reloaded, the spear will have a slightly higher velocity, less drop-off, and better effectiveness at hitting multiple players. It will also be launching and impaling enemy corpses to every surface imaginable, which was always meant to be the core fun of this attachment. That said, we may make additional gameplay adjustments based on the early feedback and any new feedback that comes in after the update.

X9 Maverick Javelin Assembly Attachment Adjustments

  • Projectile velocity improved from 142m/s to 152m/s.
  • Significantly reduced effect of gravity on projectile.
  • Significantly reduced projectile velocity falloff after impacting a player.

Carbon 57​


The Carbon 57 is receiving a new Fabricator Mag attachment in Season 03 Reloaded, and we want to make sure both that magazine and the Prestige magazine offer distinct and compelling build paths. We decided to rework the Prestige magazine to fit mid-range builds and open the way for the post-launch magazine to boost aggressive play.

VST Attachment Adjustments

  • MFS Renown Plus Magazine (Prestige Attachment)
    • No longer reduces Damage Range by 20%.
    • No longer improves mobility.
    • Now improves Damage Range by 20%.
    • Now improves Recoil Control and Bullet Deviation by 10%.

Marksman Rifles​

Warden 308​


Warden 308 Adjustments

  • Removed some unintended weapon motion when strafing and turning with the Warden 308.

Pistols​

1911​


The 1911 has overshadowed the other pistols since its arrival. Specifically, we see players able to stretch out ranges with it far more effectively than with its counterparts. We are making some hefty range reductions to bring it more in line with the other pistols, as well as open up some design space for the upcoming Warden 308 Badlands Pistol Kit.

Perks​

  • Addressed an issue where Tactical Expert Wildcard could sometimes grant an extra Tactical and Lethal.

Equipment​

  • Addressed an issue in which players could sometimes experience a crash after using a Needle Drone.

Field Upgrades​

  • Scrambler
    • Addressed an issue where destroying the Scrambler could cause the player’s minimap marker to disappear for the remainder of their life while within the Scrambler’s radius.

Scorestreaks​

  • Lockshot
    • Lock-on time reduced to 0.65s and is now consistent across the base version and both Overclocks.
    • 'Quick-Lock' Overclock has been removed.
    • Added new 'Long-Shot' Overclock: Lockshot lock-on range increased from 145 to 230 feet.
    • Updated lock-on animation; red diamonds now appear faster.
  • Ion Core
    • Addressed an issue where players could not melee the Ion Core.
    • Addressed an issue where the Ion Core dealt more damage than intended to players with the Tech Mask Perk equipped.
  • Rhino
    • Addressed an issue where players could not see some other Scorestreaks through walls when using Engineer while piloting a Rhino.

UI​

  • Addressed an issue where changing a loadout mid-match would occasionally revert your cursor’s selection to the first loadout

ZOMBIES​

Maps​

  • Paradox Junction
    • Closed an exploit with players not being teleported while being inside the locked Yellow House Kitchen in Future Nuketown.
    • Addressed an issue that prevented the Time Knots from being damaged with the Dark Flare Field Upgrade.
    • Addressed an issue that caused the Lockshot Support Item to only lock on an immune part of the Boss.
    • Addressed an issue with the Temporal Conduit having an option to pay half without the prompt appearing on the widget in Solo matches.
    • Addressed an issue that caused Fire Sale Power-Up to not work while active and traveling to a different time period.
    • Addressed an issue that prevented spectating players from respawning after defeating the Boss and selecting continue to play.
    • Addressed an issue that prevented the music notes on the wall from appearing after reloading a save.
    • Addressed an issue that allowed players to interact with the piano before being teleported out of the Green House since the doorbuys were unbought.
    • Addressed a rare issue that caused players to get stuck on the Pack-a-Punch Machine when it is coming down.
    • Addressed a rare issue that prevented Wisp Tea from retrieving the Goggles Quest item.
    • Addressed multiple collision issues.
    • Addressed numerous minor visual issues.
  • Astra Malorum
    • Addressed an issue that caused players to be out of playable space when hit by the meteorites in Abyssal Rim during a Special Round.
    • Closed an exploit with the platform used in the Quest by damaging players if they stay on it for more than 100 seconds.
  • Ashes of the Damned
    • Addressed an issue related to Ol' Tessie’s physics and the Shatter Blast Ammo Mod explosion.
    • Addressed an issue that prevented Klaus from reviving a downed player if the player was at the edge of the top ascender platform and Klaus was at ground level in Market Square.
    • Addressed an issue that sometimes caused an RPG to be seen briefly before the Necrofluid Gauntlet appears inside the Vault of Flesh.
    • Addressed multiple collision issues.
    • Addressed numerous minor visual issues.

Modes​

  • Survival
    • Ashwood
      • Addressed an issue that caused the break down animation to trigger when meleeing Ol' Tessie with Melee Macchiato.
      • Addressed an issue that caused the Arsenal Machine to appear active while the map power is off.
  • Directed
    • Paradox Junction
      • Addressed an issue that caused the objective on screen to flash continuously if a player joined the match in the middle of a step.
      • Addressed an issue that removed the objective when the player picked up the chalk while waiting for the Tortured Zombie to appear.
      • Added a step to instruct players to grab the necessary Perks needed to acquire the Goggles and Headset during the “Obtain the Toy Cymbals" step.
      • Added a step to instruct players to acquire acid after using it on mannequins without the Hammer part during the Wonder Weapon Quest.
      • Addressed an issue that caused the "Objective Updated" notification splash to appear when completing steps out of order.
      • Addressed an issue with the prompt for melting the mannequins to appear on players who had no acid.
      • Addressed an issue that instructs players to refill the flask with acid while it's filled after reloading a save.
    • Ashes of the Damned
      • Addressed an issue that prevented the objective from updating after collecting the Bones during the Visions of the Forgotten when reloading a save.
  • Cursed
    • Public Cursed Lobbies
      • Matches will now check if any players in a lobby have satisfied the requirements to spawn the Relic challenges set. If one player has the requirements, then it will spawn for all.
      • Addressed an issue that allowed players to change the active relics on a Tier 0 lobby when joining a match in progress.
    • Addressed an issue that prevented the Dragon Head Relic portal to not appear if players saved at any point in their match.
    • Addressed an issue that prevented the Lockshot Support Item from locking onto enemies.
    • Addressed an issue that caused an Uber Klaus Core to spawn during the Teddy Bear Relic Trial.
    • Addressed an issue that caused ammo to not refill after picking up a Max Ammo Power-Up with Samantha's Drawing Relic active.
    • Addressed an issue that caused Samantha's Drawing Relic to give players a second LGM-1 Wonder Weapon.
    • Adjust the radius of interaction to pick up the wine bottle for the Focusing Stone Relic.

Weapons​

  • Ray Gun MKII sights will be red after upgrading with the Pack-a-Punch Machine. The sight will be purple after upgrading to Pack-a-Punch level 4.
    • This change does not apply to Blueprint variants.
  • Addressed an issue that prevented explosive damage from the NX Ravager that has been upgraded through the Pack-a-Punch Machine from progressing any challenges for the weapon.

Gunsmith​

  • Addressed an issue that caused the GDL Havoc to show the incorrect reserve ammo.

Ammo Mods​

  • Cryo Freeze
    • Increased Thermal Shock Minor Augment damage percent from 20% to 50%.
    • Increased Cold Company Major Augment proc chance from 20% to 35%.
    • Increased Cold Company Major Augment proc radius from 80 to 85 units.

Perk-a-Colas​

  • Mule Kick
    • Addressed an issue that caused the Pack Mule Major Augment to not apply to certain weapons.
  • Jugger-Nog
    • Retaliation Minor Augment now grants a temporary damage buff when the player is hit instead of activating while being below a health threshold.
    • Increased Shake it Off Minor Augment proc chance from 5% to 15%.
  • Deadshot Daiquiri
    • Increased Dead Heat Major Augment activation range from 64 to 112 units.
    • Increased Dead Point Major Augment activation range from 64 to 112 units.
    • Dead Again Major Augment returns a bullet to both weapons when using the Akimbo attachment.
  • Elemental Pop
    • Increased Imperil Peach Major Augment proc chance from 15% to 50%.
    • Imperil Peach Major Augment now reduces incoming damage by 75%.
    • Imperil Peach Major Augment can no longer proc on the last zombie in the round.
  • Wisp Tea
    • The last zombie will no longer attack while attracted by the Zombie Sitter Minor Augment.

GobbleGums​

  • Addressed an issue that caused GobbleGums to be consumed while the screen is black while the match is loading.
  • Addressed an issue that caused certain GobbleGums to not show the amount of time it is active. Those affected were:
    • Idle Eyes
    • Die Pitched
    • Indiegestion
    • Newtonian Negation
    • Rainburps

Field Upgrades​

  • Aether Shroud
    • Increase Afterimage Major Augment attraction radius from 250 to 300 units.
    • The Afterimage decoy now explodes at the end of its duration, damaging and knocking down nearby Normal Zombies.
    • Instant Reload Minor Augment now refills a weapon’s clip without taking the ammo from the reserve.
    • Instant Reload can now refill more than a weapon’s clip, in which case, the additional ammo will be added to the weapon’s reserve ammo.
    • Void Sheath Major Augment now temporarily increases the player’s melee attack speed if it’s not already being increased by other content (e.g., Melee Macchiato: Expresso).
  • Frenzied Guard
    • Kills with Fists of Frenzy Major Augment now extend the Frenzied Guard duration.
  • Toxic Growth
    • Plant Food Minor Augment drops now auto-pickup if player’s health is below the Health Overcharge Max.
    • Plant Food drops can no longer be picked up and “wasted” while the player’s health is already at the Health Overcharge Max.
    • Increased Plant Food drop chance from 10% to 20%.
    • Reduced Cordyception Major Augment charmed duration from 120 sec to 90 sec.

Support

  • Addressed an issue that caused the Ion Core to show the incorrect icon in the Crafting Table.
  • Update the description for the Lockshot to not include Multiplayer details.

Enemies​

  • Slight reduction to the speed of the Rad-Hounds before Round 51.

Challenges​

  • Addressed an issue that caused traps and other non-player kills to unlock the Tower Defense Calling Card.

Audio​

  • Addressed various subtitle issues.
  • Resolved various VO lines from not playing.

Stability

  • Addressed various stability issues.

ENDGAME​

Operations​

  • Operation Broken Mirror and the Virus Injection Glitch Fracture added to Endgame.
    • Complete Operation Broken Mirror to unlock the Virus Injection Glitch Fracture. Beware of what emerges on your path.

Abilities​

  • Thermal Spike - Emit a powerful blast of flames that incinerate enemies. Flames persist in the area for a short duration.

Skills​

  • Conductive Shot (Exotic Skill) - When firing any weapon, a taser is sometimes fired that can get glued to the enemy and inflict tics of damage for a limited time.
    • Upgrade: Increase the amount of tasers fired per activation.
    • Final Upgrade: Longer duration and now tasers can get glued to all enemies.
  • Wingman Unit (Nightmare Skill) - Doing multiple kills in a short period of time spawns a Drone that follows you while shooting nearby enemies.
    • Upgrade: Increases the rate of fire and duration of the Drone.
    • Final Upgrade: Drone shots have a chance to trigger the Shrapnel effect.

Exotic Weapons​

  • Two new Exotic Weapons added:
    • Pulsebreach: Burst Marksman Rifle modified for maximum destructive power. Affinity for Shrapnel Rounds.
    • Reboot: Semi-auto pistol augmented for versatility and power. Affinity for Shock Rounds.

Gameplay​

  • The O.S.C.A.R. Guild Strike boss will no longer respawn to prevent a new issue that was found to occur with multiple boss health bars with the addition of Operation Broken Mirror.
  • Addressed an issue where players could fall out of the side doors of the escape VTOL.
  • Addressed an issue where the Ramage skill damage boost would fail to trigger on occasion.
  • Addressed an issue where some Death Effect would not stop playing.
  • Addressed an issue where the Echo 12 shotgun with the Zero Waste Ammo mod would allow it to be rapid-fired.

UI​

  • Addressed an incorrect description for the "Longshot" Exotic Utility Bonus.
  • Corrected additional spelling errors in Exotic Utility Bonus descriptions.
  • Updated the instructions of the Supply Chain assignment to correctly reflect the win conditions.

Stability​

  • Various stability fixes.

CALL OF DUTY: WARZONE​


Prestige Master Title Challenges

    • Unstoppable - Win 5 Warzone matches in a 12 hour period (excluding Casual)
    • Pixel Sniper - Use a Sniper Rifle to Kill an enemy over 500m away
    • Traffic Marshal - Kill an enemy while they are in a vehicle 25 times
    • Gun for Hire - Eliminate 50 Bounty Contract Targets (Your Squad must Eliminate Target)
    • Scavenger - Win a match with over 15 Eliminations and without using your Loadout (excluding Casual)

MAPS​

New

  • Battle Royale Casual Map Rotation (In-Season)
    • Big Map rotation will be introduced during Season 03, featuring both Avalon and Verdansk.
    • Maps will rotate on a 10-minute timer, similar to the existing Resurgence map rotation playlist.

MODES​

New

  • Hot Pursuit Limited-Time Mode
    • Summary:
      • A mode where Police hunt down Thieves in a fast-paced, vehicle-driven experience.
      • Uses Resurgence rules with increased vehicle spawn rates.
      • Players play as either Police or Thieves, with access to team-specific vehicles and abilities.
    • Police Gameplay:
      • Hunt down and track the Thieves.
      • Use vehicles (ATV, JLTV, Light Heli) with special abilities:
        • Radar pulse (sirens): reveals nearby Thieves on the mini-map.
        • Heli bonus: shows direction enemies are moving.
        • Wall vision: can see enemy vehicles through walls.
    • Thief Gameplay:
      • Evade the Police using speed and mobility.
      • Use vehicles (UTV, Dirt Bike) with escape tools:
        • UTV boost: go faster to outrun cops.
        • Dirt Bike abilities: temporary invisibility (Active Camo) + smoke for cover.
        • Loot tracking: both vehicles help find high-tier loot caches.
    • Map:
      • Avalon
    • Squad Sizes:
      • Solos, Quads
    • Player Count:
      • 100

Hot Pursuit takes over the Black Ops Royale playlist for Season 03 Reloaded as a throwback to its Blackout debut back in 2019. Inspired by the original fast-paced, cat & mouse experience, this Limited-Time Mode offers a modern take on vehicle-focused gameplay now on Avalon.

During this time, core Black Ops Royale modes will be temporarily rotated out to make room for Hot Pursuit. We plan on bringing the standard experience back in a future update, but for now, we’re keeping the playlist fresh by leaning into the spirit of variety.

  • Prop Hunt Royale Limited-Time Mode
    • Summary:
      • A round-based hide-and-seek mode where teams must win 3 out of 5 rounds to secure a victory.
      • Players alternate between Prop and Hunter roles each round.
      • Matches support up to 24 players per team.
    • Map:
      • Rebirth Island Winter Variant
    • Player Count:
      • 48 (2 teams of 24)

PLAYLIST​


For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.

GENERAL​

New

  • Personal Best System
    • Players can now track and challenge their highest individual performance records across matches.
    • Personal best metrics are now displayed in the Victory and Defeat screens:
      • Damage
      • Kills
      • Elimination/Death Ratio (E/D)
    • Tracks both all-time personal bests and weekly records.

RANKED PLAY​

New

  • Call of Duty: Warzone Ranked Series
    • Compete in the second season of the Call of Duty: Warzone Ranked Play Event, featuring 50-player leaderboards with Emblem and Weapon Camo rewards for top placements across all Ranks. Secure Ranked Play wins to earn additional rewards including a new Weapon Charm and Large Decal.
    • These Event Camos are distinct from the Multiplayer Ranked Event Camos and are earned in addition to the Weapon Camos unlocked during normal Ranked Play.

Adjusted

  • Restrictions
    • Added the following items to the list of restricted items:
      • Spikes
      • Hades LMG-SMG Conversion Kit
      • XR-3 Ion Sniper Rifle

GAMEPLAY​

New


» Battle Royale & Resurgence «

  • Spikes
    • High-powered perks that are now available exclusively through Buy Stations.
    • Each match will feature a random selection of 2 out of 3 available Spikes at every Buy Station.
    • Each Spike has a purchase limit of 2 per Buy Station.
    • Players may equip multiple Spikes; however, all held Spikes are lost upon death.
    • Available Spikes:
      • Armor Salvaging
        • Eliminations immediately grant 1 equipped armor plate.
      • Handicraft
        • Equipment regenerates over time.
      • Prone Firing
        • Greatly reduces recoil while prone.
        • Slightly reduces recoil while crouched.

LOOT & ECONOMY​

Adjusted


» Black Ops Royale «

  • Backpack Default Category
    • Opening the Backpack will now default to the Perks category.
  • Weapon Upgrade Kit Rewards
    • Completing Executions and Bounty Contracts now rewards a Weapon Upgrade Kit.

» Battle Royale «

  • Supply Box Duplicate Prevention
    • Supply Boxes will no longer drop duplicate equipment types:
      • Maximum of 1 Field Upgrade
      • Maximum of 1 Lethal
      • Maximum of 1 Tactical
  • Equipment Drop Rate Balancing
    • Adjusted drop rates to better reflect commonly used and preferred equipment.
    • Increased drop rate for:
      • Molotov
    • Decreased drop rate for:
      • Deployable Cover
      • Phantom Signal
      • Needle Drone
      • C4

» Battle Royale & Resurgence «

  • Equipment Rotation
    • Frag Grenade
      • Replaced with Cluster Grenade.
    • Shock Stick
      • Replaced with EMP Grenade.
    • Pinpoint Grenade
      • Replaced with Sensor Dart.
  • Perk Pool Updates
    • Legendary Chests
      • Drill Instructor
      • Berserker
      • Ghost
      • Irradiated
    • Contract Rewards
      • Sprinter
      • Adaptive
      • Ghost
      • Irradiated
  • Buy Station Updates
    • Added
      • Spikes
      • Removed
      • Counter UAV (CUAV)
      • Grappling Hook
  • Final Circle Behavior
    • Items exposed to the gas zone will now be disabled immediately once Buy Stations shut down in the final circle.

This update to the final circle is intended to discourage players from remaining deep in the gas to utilize equipment, Field Upgrades, or Ammo Depots. The goal is to reinforce engagements within the intended safe zone. Additional changes are in development to address edge cases where players avoid combat by chaining Stims or repeatedly resupplying via Munitions Boxes in the gas, resulting in unintended endgame scenarios.

PUBLIC EVENTS​

New


» Resurgence «

  • Classified Weapon
    • Added to Resurgence playlists.

We’ve been pleased with the performance of the Classified Weapon in Battle Royale and are excited to bring it to Resurgence. As part of this addition, tuning adjustments have been made to better align with Resurgence’s faster pace and tighter engagements, while preserving the weapon’s unique identity.

CONTRACTS​

Adjusted


» Battle Royale & Resurgence «

  • Contract & Gas Circle Interaction
    • Contracts will no longer disappear immediately when entering the gas.
  • Supply Run
    • Cash reward significantly reduced.
    • Added to Haven’s Hollow.

Supply Run is intended to provide a more affordable path to regain and progression, rather than serve as a primary source of cash. Certain strategies, such as vehicle usage, made the contract too easy to complete. This adjustment better aligns it with its intended role. Additional updates are planned to further define its identity.

  • Most Wanted
    • Updated kill reward behavior in Casual Resurgence:
    • Eliminations now reduce the timer by 15 seconds (down from 30 seconds).

EQUIPMENT​

General


» Battle Royale & Resurgence «

  • EMP Grenade
    • Added to Battle Royale and Resurgence.
    • Destroys equipment and disables many Field Upgrades and Killstreaks.
  • Cluster Grenade
    • Added to Battle Royale and Resurgence.
    • Detonates on impact, followed by multiple secondary explosions.
  • Sensor Dart
    • Added to Battle Royale and Resurgence with mode-specific tuning.
    • Maximum carry: 1
    • Duration: 7 seconds
    • Detection Radius: 35 meters

Adjusted


» Battle Royale & Resurgence «

  • Grappling Hook
    • Can now be used underwater in Battle Royale and Resurgence.

» Black Ops Royale «

  • Armor Satchel
    • Now grants 8 armor plates upon initial pickup.
  • Cymbal Monkey
    • Increased deployment animation speed.

KILLSTREAKS​

Adjusted

  • Smoke Screen
    • No longer limited to 1 per Buy Station.
    • Smoke duration increased from 7 seconds to 12 seconds.
    • Number of deployed smokes increased from 5 to 9.
    • Improved deployment pattern to a more diagonal spread for increased coverage.
    • Reduced the number of Smoke Screen Killstreaks that can be active simultaneously on the map.
    • Reduced time before smoke impacts the ground.
    • Reduced delay between each smoke deployment for more consistent timing.

These changes are designed to position Smoke Screen as a more viable and impactful Killstreak. Improvements to consistency, deployment speed, and overall coverage should provide players with more reliable tools for creating cover and executing tactical plays.

  • Precision Airstrike
    • Increased the range at which the warning banner appears by approximately 40%.

Previous adjustments to Precision Airstrike deployment speed caused the warning banner to appear too late relative to impact. This change increases the warning distance to better align with its current behavior and provide clearer, more timely alerts to players.

WEAPONS​

New Weapons

  • Siren Special (In-Season)
    • Charge energy weapon. Fires a high-damage, slow-moving projectile that passes through foes. Charge to improve projectile velocity.
    • Unlockable via RoboCop Event Pass.
    • Prestige Attachment: MFS Deflection Core
      • Fires a faster moving projectile that will ricochet off surfaces and enemies. Includes more ammo.
  • Katana Melee (In-Season)
    • Melee weapon. High damage, moderate range, and moderate attack speed.
    • Unlockable via Event: Call of Duty Endowment C.O.D.E. Navigator Challenge.

New Attachment

  • MK.78 Lightframe PDW Conversion
    • A drastic weight reduction allows for more mobile and aggressive usage while retaining much of its power at the expense of additional recoil and reduced damage range.
    • Unlockable via Weekly Challenge Reward.
  • Warden 308 Badlands Pistol Kit
    • Heavy pistol configuration that sacrifices some control and range for improved handling and mobility with strong firepower at close range. Supports akimbo and three additional Barrel Attachments.
      • The Barrel Attachments unlocked when using the Warden 308 Badlands Pistol Kit include the following:
        • 10” Spiral Barrel: Extended barrel for improved damage range and recoil control.
        • 6” Snub Nose Barrel: Lightweight barrel for improved handling. Removes the pre-fire delay for a faster fire rate but harms damage range.
        • 8” Admonish Barrel: Extends one-hit kill potential to neck and upper torso at max range. Increases headshot multiplier to allow one-shot eliminations at longer range. Harms handling and recoil control.
    • Unlockable via Weekly Challenge Reward.
  • Carbon 57 Fabricator Mag
    • State of the art magazine that automatically replenishes its own ammo by fabricating additional rounds as soon as you stop firing.
    • Unlockable via Weekly Challenge Reward.
  • Ryden 45K Apex Sweeper Rig
    • Rounds that break apart in flight dealing damage with each piece that connects. Converts the weapon to semi-auto.
    • Unlockable via Weekly Challenge Reward.

Assault Rifle Adjustments​

DS20 MIRAGE​

DS20 Mirage Damage Adjustments​


Damage RangePre-PatchPost-Patch

Maximum Damage Range

— Damage —

38

— Range —

0 - 36m

— Damage —

38

— Range —

0 - 36m

Medium Damage Range 1

— Damage —

30

— Range —

36 - 60m

— Damage —

31⇧

All Modes

— Range —

36 - 60m

Minimum Damage Range

— Damage —

27

— Range —

>60m

— Damage —

28⇧

All Modes

— Range —

>60m

Additional Adjustments All Modes

  • Headshot multiplier increased from 1.35x to 1.4x
  • Lower Torso and Legs multipliers increased from1x to 1.1x

BR/RES Only

  • Bullet Velocity increased from 870m/s to 900m/s

Attachment Adjustments

BR/RES Only

  • Weighted Stock
    • Recoil Control benefit improved from 20% to 25%
  • 17.1" Abdicator Barrel
    • Recoil Control benefit improved from 20% to 25%
  • 5.56 NATO FMJ
    • Bullet Velocity benefit improved from 14% to 20%

EGRT-17​


Attachment Adjustments

  • Buffer Springs
    • Recoil Control benefit improved from 10% to 15%
  • 19.1" XR-Compulsion Barrel
    • Bullet Velocity penalty reduced from 6% to 4%
    • Medium Damage Range benefit improved from 35% to 45%
  • Bowen Sentry Foregrip
    • Horizontal Recoil Control benefit improved from 25% to 30%

MK35 ISR​


Additional Adjustments

All Modes

  • Upper Torso multiplier decreased from 1x to 0.95x

Attachment Adjustments

BR/RES Only

  • Monolithic Suppressor
    • Damage Range benefit reduced from 12% to 6%
    • Bullet Velocity benefit reduced from 20% to 10%
  • Redwell 5.56 Compensator
    • Vertical Recoil benefit reduced from 20% to 10%
  • RL-5.56 Brake
    • Vertical Recoil benefit reduced from 10% to 6%

MXR-17​


Additional Adjustments

BR/RES Only

  • Bullet Velocity increased from 900m/s to 920m/s

Attachment Adjustments

BR/RES Only

  • 20" Imperial Barrel
    • Damage Range benefit improved from 15% to 22%
  • 7.62 NATO FMJ
    • Bullet Velocity benefit improved from 14% to 20%
    • Damage Range benefit improved from 14% to 18%
  • Redwell-90 Compensator
    • Vertical Recoil Control benefit improved from 15% to 20%
  • Redwell 7.62 Brake
    • Vertical Recoil Control benefit improved from 5% to 12%

VOYAK KT-3​

Voyak KT-3 Damage Adjustments​


Damage RangePre-PatchPost-Patch

Maximum Damage Range

— Damage —

48

— Range —

0 - 40.5m

— Damage —

38

— Range —

0 - 40.5m

Medium Damage Range 1

— Damage —

34

— Range —

40.5 - 55m

— Damage —

34

— Range —

40.5 - 60m⇧

All Modes

Minimum Damage Range

— Damage —

30

— Range —

>55m

— Damage —

30

— Range —

>60m⇧

All Modes

Additional Adjustments

BR/RES Only

  • Bullet Velocity increased from 890m/s to 900m/s

Attachment Adjustments

BR/RES Only

  • 19.2" Greaves-C5 Barrel
    • Bullet Velocity penalty reduced from 6% to 4%
    • Medium Damage Range benefit improved from 35% to 45%
  • 7.62 Soviet FMJ Ammo
    • Bullet Velocity benefit improved from 14% to 20%
    • Damage Range benefit improved from 14% to 18%

Additional Adjustments

  • Lower Torso multiplier increased from 0.9x to 0.95x
  • Vertical and Horizontal Recoil reduced by 10%

Attachment Adjustments

  • 14.5" VAS Ashe Barrel
    • Damage Range benefit improved from 12% to 18%
  • K&S Compensator
    • Vertical Recoil Control benefit improved from 12% to 18%

RAZOR 9MM​


Additional Adjustments

All Modes

  • Aim Down Sight Speed slowed from 165ms to 175ms

BR/RES Only

  • Vertical and Horizontal Recoil increased by 10%

Attachment Adjustments

BR/RES Only

  • H-9mm Precision Comp
    • Vertical Recoil Control benefit reduced from 25% to 15%
  • 12" MFS Sidewinder Barrel
    • Bullet Velocity benefit reduced from 20% to 10%
    • Horizontal Recoil Control benefit reduced from 18% to 12%

STURMWOLF 45​


Additional Adjustments

All Modes

  • Aim Down Sight Speed improved from 190ms to 170ms

Attachment Adjustments

BR/RES Only

  • 14.8" Perigee Barrel
    • Damage Range benefit improved from 12% to 18%

MK.78​


Additional Adjustments

All Modes

  • Aim Down Sight Speed improved from 270ms to 250ms

Attachment Adjustments

BR/RES Only

  • 22" Impulse HB-762 Barrel
    • Bullet Velocity benefit improved from 15% to 20%
    • Recoil Control benefit improved from 20% to 25%
  • Shock Shield Stock
    • Recoil Control benefit improved from 15% to 20%

SOKOL 545​


Additional Adjustments

BR/RES Only

  • Bullet Velocity increased from 860m/s to 890m/s

Attachment Adjustments

BR/RES Only

  • 20" SWF Tartarus Barrel
    • Damage Range benefit improved from 15% to 20%

XM325​


Additional Adjustments

  • Horizontal Recoil and Deviation reduced by 12%

Attachment Adjustments

  • 19.3" R-556 Chief Barrel
    • Recoil Control benefit improved from 25% to 30%
    • Bullet Velocity benefit improved from 15% to 20%
  • RL-7.62 Compensator
    • Recoil Control benefit improved from 25% to 30%
  • Accelerated Recoil System
    • Recoil Control benefit improved from 12% to 18%

VS RECON​


All Modes

  • Aim Down Sight Speed improved from 590ms to 525ms

BR/RES Only

  • Bullet Velocity increased from 745m/s to 760m/s

BUG FIXES​


Gameplay

  • Fixed an issue with Berserker that prevented Quick-Fix from properly accelerating the armor plate animation.
  • Fixed an issue where Most Wanted granted Ghost instead of pulling from the Contract Reward perk pool.
  • Fixed an issue where the Medic Perk granted unintended bonus health when reviving players who downed themselves.
  • Fixed an issue where Surveillance Drones did not trigger hitmarker sound effects when damaged.
  • Fixed an issue where Contracts did not properly clean up after failing.
  • Fixed an issue where Black Ops Royale Cradle Bomb activities did not retain UI focus when players were directly on the objective and actively participating.

Loadouts & Weapons

  • Fixed an issue where Loadout Drop selection would incorrectly focus on the primary weapon or the first Loadout instead of the custom Loadout selection.
  • Fixed an issue where Buy Station pricing for Loadout Drop Markers did not properly update after squad size changes.
  • Fixed an issue where Legacy Weapons would remain disabled in standard playlists after exiting a Ranked Private Match lobby.

Private Match

  • Fixed an issue where players could be disconnected during the infil sequence of Private Matches under certain conditions.
  • Fixed an issue preventing players from properly rejoining Private Matches after disconnecting, leaving them in a broken state.
  • Fixed an issue where players leaving Private Matches would be removed from in-game leaderboards.
  • Fixed an issue where players could be kicked or enter unstable states during Private Match sessions due to connectivity issues.

UI/UX

  • Fixed an issue in Private Match where the global Killfeed did not display while spectating a player.
  • Fixed an issue where teammate pings did not consistently display correct squad color indicators.
  • Fixed an issue where UI text overlapped in the Winner’s Circle when not the party leader.

Map & Environment

  • Fixed an issue where players could be teleported across the map or outside playable areas when exiting helicopters at certain angles.
  • Fixed an issue where loot could spawn beneath map geometry and clip through surfaces.
  • Fixed an issue where players could become stuck while vaulting in specific Avalon locations.
  • Fixed an issue where environmental assets in Avalon could fail to properly stream or render at full resolution.

Source