Control Resonant Does Not Use Generative AI

Remedy's next big game, Control Resonant, does not utilize generative AI, according to the company's interim CEO. Markus Mäki said during Remedy's latest earnings briefing that there is "varied interest" in the technology at the company, however.

"I'm a big believer in player value--so doing things that really add something to the gameplay experience and player experience. I'm also a big believer in the creative people on our team and that they know the best ways to add that value. There is varied interest in different crafts at Remedy into investigating these AI tools," Maki explained, as reported by Game Developer.

He flat-out confirmed that Control Resonant "does not use generative AI content at all." However, he said he's unable to say definitively if future projects could utilize the technology.

"Making far-reaching promises about the future is pretty hard at this point. We are actively following the development [of generative AI tools] and seeing if there is anything that is really ethically in the right place, and is something that can add player value and that our teams want to use. Then, of course, that's an easier decision," he said.

This sounds a lot like what Overwatch director Aaron Keller recently said. He said Blizzard has no intention of putting AI-generated content in Overwatch for its big revamp, but also admitted that it's not a "forever" policy and things could change in the future.

A recent study of game developers found that more than 50% believe generative AI is a threat to the video game industry. There are ongoing fears about layoffs and other negative consequences. Others believe generative AI could have a beneficial impact on gaming overall if implemented properly. If developers can use generative AI to complete mundane and boring procedural tasks, that could free up time to focus on creative endeavors, or at least that's what some people bullish about AI are saying is theoretically possible.

In other Remedy news, the developer recently announced that Jean-Charles Gaudechon will take over as the company's next CEO on March 1, with Mäki retaining that position until then.

Gaudechon is a former EA executive who led the company's free-to-play efforts, before joining CCP Games, and then the fantasy sports company Sleeper in 2024.

"The studio has a unique creative identity and a strong pipeline. My commitment is to protect what makes it special, deliver exceptional games, and scale Remedy in a way that builds lasting value," Gaudechon said. "Remedy has the voice and the ambition to be a pillar of the industry's future."

In addition to Control Resonant, Remedy is working on remakes of Max Payne and Max Payne 2 with Rockstar Games. The Finnish studio is also continuing to support FBC: Firebreak.

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