Fallout 1 And 2 Source Code Wasn't Destroyed After All

Earlier this month, Fallout creator Tim Cain noted that the source code for the original Fallout and Fallout 2 was lost and thought to be destroyed. But that has turned out to not be the case. Interplay co-founder Rebecca Heineman has revealed that they saved the source code for both games and other titles that the company worked on. But that required defying orders to destroy them.

Heineman told VideoGamer that they began archiving the source codes for Interplay's games in 1993 after realizing that the company had lost the code for Wasteland and wasn't keeping an archive of its older titles. Heineman recovered Wasteland's code from a source at EA and took up a personal quest to preserve Interplay's gaming heritage.

"I made it a quest to snapshot everything and archive it on CD-ROMs," said Heineman. "When I left Interplay in 1995, I had copies of every game we did. No exceptions. When I did MacPlay, which existed beyond my tenure at Interplay, every game we ported, I snapshotted. It included Fallout 1 and 2."

Heineman went on to explain that Interplay had given standing orders to destroy the property of everyone who left the company, which would apply to them as well. However, Heineman noted that they kept everything in defiance of that order and that the source codes for Fallout 1 and 2 are safely stored on "M-Disc Blu-Rays for long term storage."

Although the source codes for the first two Fallout games are secure, Heineman can't release them without permission from Bethesda. Heineman intends to ask the company for their approval at some point but hasn't gotten around to it yet.

According to a recent report, a Fallout 3 remaster is coming in the future. One of the game's original designers, Bruce Nesmith, recently shared his thoughts about what he wants to see in the remaster of Fallout 3. Fallout 5 is also happening, but not until after The Elder Scrolls VI is released.

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