The use of AI tools in game development has been a controversial topic, as more developers have begun using the toolset, including Final Fantasy Remake Part 3 publisher Square Enix. Speaking to GameSpot, game director Naoki Hamaguchi said he and his colleagues use AI to handle the more menial aspects of game development, while the creative side remains in human hands.
"My stance hasn't changed on depending on AI to produce something or to create something," Hamaguchi said. " I don't rely on AI to come up with ideas and things like that. That said, AI is a tool that I and other colleagues would utilize so that our tasks would become much smoother, or some of the menial tasks are taken care of by AI. I think it's becoming more and more necessary. I think the purpose of utilizing these tools is so that creators will have a better environment so that they can work more efficiently and they can explore more creative options."
Checking in-development video games for bugs and other issues can be a thankless--and repetitive task--and this is where AI came in handy, Hamaguchi said. By shifting this inglorious part of the development process to automated AI, it also helped "reduce the stress" on the person responsible for that task, Hamaguchi claimed.
"Some of the quality control testing requires very menial tasks, like collision check," Hamaguchi said. "[It’s] a tedious task that's very repetitive. By automating that, using AI, we reduce the stress on the human that is required to check on it. It would just flag an alert, and then the developers would get that information. And so we're hoping that that would lower the bandwidth that is required of our people."
It's worth noting that Square Enix aims to automate up to 70% of QA and debugging tasks across its game development processes by the end of 2027, and has partnered with the Matsuo Laboratory at the University of Tokyo to achieve this. For more on Final Fantasy Remake Part 3, you can check out our brand-new interview with Hamaguchi, which includes details on how the team has finally found a name for this final chapter in the trilogy and how the team is sticking to classic Unreal Engine software to finish the threequel.
Source
"My stance hasn't changed on depending on AI to produce something or to create something," Hamaguchi said. " I don't rely on AI to come up with ideas and things like that. That said, AI is a tool that I and other colleagues would utilize so that our tasks would become much smoother, or some of the menial tasks are taken care of by AI. I think it's becoming more and more necessary. I think the purpose of utilizing these tools is so that creators will have a better environment so that they can work more efficiently and they can explore more creative options."
Checking in-development video games for bugs and other issues can be a thankless--and repetitive task--and this is where AI came in handy, Hamaguchi said. By shifting this inglorious part of the development process to automated AI, it also helped "reduce the stress" on the person responsible for that task, Hamaguchi claimed.
"Some of the quality control testing requires very menial tasks, like collision check," Hamaguchi said. "[It’s] a tedious task that's very repetitive. By automating that, using AI, we reduce the stress on the human that is required to check on it. It would just flag an alert, and then the developers would get that information. And so we're hoping that that would lower the bandwidth that is required of our people."
It's worth noting that Square Enix aims to automate up to 70% of QA and debugging tasks across its game development processes by the end of 2027, and has partnered with the Matsuo Laboratory at the University of Tokyo to achieve this. For more on Final Fantasy Remake Part 3, you can check out our brand-new interview with Hamaguchi, which includes details on how the team has finally found a name for this final chapter in the trilogy and how the team is sticking to classic Unreal Engine software to finish the threequel.
Source