The immensely popular Helldivers 2 has been having a rough go at things lately, what with the co-op shooter's latest update causing myriad headaches for everyone. A patch meant to address many of the bugs plaguing Helldivers 2--both in the game and in the code--was slated to arrive on October 21, but it's been delayed until either Friday, October 24, or sometime next week due to some unspecified "last-minute certification issue."
Developer Arrowhead Game Studios took to Helldivers 2's official Discord server to deliver the news. The studio wouldn't clarify what the "last-minute certification issue" was, but the team is willing to "work over the weekend" if necessary to get this update optimized for deployment.
"We want to share an update on our most recent patch. It was originally planned for Tuesday, but a last-minute certification issue caused a delay," the developer said. "The team is now targeting delivery by the end of this week, with staff ready to work over the weekend if needed. There's still a small chance the issue won't be fully resolved by Friday, which could push the patch to next week. We're doing everything we can to deliver it this week and will provide an update on Friday either way. Thanks for your patience and understanding."
It's unclear if the delayed patch is the same one Arrowhead Game Studios has planned to arrive in "mid-October-ish" that'll fix the game's performance bugs. However, based on what we know about that update and what the studio has said about this delayed patch, it's safe to assume that they're connected, if not one in the same. After all, the delayed patch, according to Arrowhead Game Studios, will "focus on fixing performance, bugs, and balance," which is what the planned "mid-October-ish" update will do--and more.
"As we previously shared, we have pushed back our content releases, including Warbonds, to focus on fixing performance, bugs, and balance," the studio said. "The upcoming patch includes many bug fixes, performance optimizations, and a weapons/enemy balance pass--not included in the list below. We want to share a smaller list of optimizations with you ahead of time so that you can get a better idea of what's coming, and then the full patch notes will go live with the patch as usual."
This update isn't out yet, so we don't have the full patch notes right now. That said, Arrowhead Game Studios did provide a brief overview of the optimizations you can expect to see when the delayed patch finally drops.
Source
Developer Arrowhead Game Studios took to Helldivers 2's official Discord server to deliver the news. The studio wouldn't clarify what the "last-minute certification issue" was, but the team is willing to "work over the weekend" if necessary to get this update optimized for deployment.
"We want to share an update on our most recent patch. It was originally planned for Tuesday, but a last-minute certification issue caused a delay," the developer said. "The team is now targeting delivery by the end of this week, with staff ready to work over the weekend if needed. There's still a small chance the issue won't be fully resolved by Friday, which could push the patch to next week. We're doing everything we can to deliver it this week and will provide an update on Friday either way. Thanks for your patience and understanding."
It's unclear if the delayed patch is the same one Arrowhead Game Studios has planned to arrive in "mid-October-ish" that'll fix the game's performance bugs. However, based on what we know about that update and what the studio has said about this delayed patch, it's safe to assume that they're connected, if not one in the same. After all, the delayed patch, according to Arrowhead Game Studios, will "focus on fixing performance, bugs, and balance," which is what the planned "mid-October-ish" update will do--and more.
"As we previously shared, we have pushed back our content releases, including Warbonds, to focus on fixing performance, bugs, and balance," the studio said. "The upcoming patch includes many bug fixes, performance optimizations, and a weapons/enemy balance pass--not included in the list below. We want to share a smaller list of optimizations with you ahead of time so that you can get a better idea of what's coming, and then the full patch notes will go live with the patch as usual."
This update isn't out yet, so we don't have the full patch notes right now. That said, Arrowhead Game Studios did provide a brief overview of the optimizations you can expect to see when the delayed patch finally drops.
Optimizations For The Upcoming Release:
- Optimized status effects
- Optimized physics by only enabling powered ragdolls when needed
- Optimized physics body handling for damage calculations
- Optimized Automaton units and NPC eyes, by changing them from particle effects to shaders
- Optimized AI behaviors by analyzing and stripping out redundant code
- Reduced stuttering during drop-in sequence for missions on Hive Worlds
- Improved audio IO performance
- Snow distribution and overall look has been reworked
- Improved performance by tweaking LOD settings for characters
- Optimized asset distribution for several planets types
- Optimized scattered assets such as grass on various planet types
- Optimized asset distribution in Hiveworlds and Terminid caves
- Optimized asset setup and geometry for assets used in Hiveworlds and Terminid caves
- Optimized status effect physics and particle systems while maintaining visual feedback and fidelity
- Optimized various Automaton explosion VFX
- Optimized Acid Rain effects during Acid Storms
- Optimized Dragonroach fire attack VFX
- Made various optimizations to the fire system, including particle and light optimization.
- Improved performance by optimizing the rendering of several shaders
Source