These days, a lot of people want to know if they’re getting their money’s worth when buying a new game like Mouse: P.I. For Hire. It can also help keep track of any missable objectives and the locations of collectibles, particularly in FPS games like Mouse: P.I. For Hire that are quite unforgiving when it comes to revisiting levels or not having New Game Plus modes.
So if you want to know all there is about the game ahead of time without too many spoilers, mission names aside, then read on. You’ll also find plenty of tips for playing the campaign in our Mouse: P.I. For Hire Beginner’s Guide, including how often you should be saving the game and what you should be on the lookout for when it comes to the many collectibles.
As you progress through the campaign, the introduction sequence will suddenly make a whole lot more sense.
If you are just going through each case as it comes, not deviating from the main path or grabbing any hidden collectable items, it should take roughly 7-9 hours to finish the Mouse: P.I. For Hire campaign. The time it takes increases significantly if you are seeking everything out--you’re looking at between 14 and 16 hours without any assistance.
No, there is no New Game Plus mode in Mouse: P.I. For Hire. Completing the game does not unlock any additional modes outside of the standard three difficulty modes: Rookie, Detective, and Supersleuth (easy, standard, and hard difficulty, respectively). Mouse: P.I. For Hire is also really stingy about revisiting areas you were previously in, so make sure you wrap up your investigations and find any hidden Mouse: P.I. For Hire secret collectibles before leaving the crime scene.
Clues you get for finishing missions can lead to new areas of interest.
Here is a full list of the 24 main missions you need to complete in Mouse: P.I. For Hire. Side Jobs are listed underneath the specific campaign mission where you will find the item(s) required to complete these quests, with the conditions needed to unlock them listed beside them.
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So if you want to know all there is about the game ahead of time without too many spoilers, mission names aside, then read on. You’ll also find plenty of tips for playing the campaign in our Mouse: P.I. For Hire Beginner’s Guide, including how often you should be saving the game and what you should be on the lookout for when it comes to the many collectibles.
As you progress through the campaign, the introduction sequence will suddenly make a whole lot more sense.
How Long Does It Take To Beat Mouse: P.I. For Hire?
If you are just going through each case as it comes, not deviating from the main path or grabbing any hidden collectable items, it should take roughly 7-9 hours to finish the Mouse: P.I. For Hire campaign. The time it takes increases significantly if you are seeking everything out--you’re looking at between 14 and 16 hours without any assistance.
Is there a New Game Plus in Mouse: P.I. For Hire?
No, there is no New Game Plus mode in Mouse: P.I. For Hire. Completing the game does not unlock any additional modes outside of the standard three difficulty modes: Rookie, Detective, and Supersleuth (easy, standard, and hard difficulty, respectively). Mouse: P.I. For Hire is also really stingy about revisiting areas you were previously in, so make sure you wrap up your investigations and find any hidden Mouse: P.I. For Hire secret collectibles before leaving the crime scene.
Clues you get for finishing missions can lead to new areas of interest.
Mouse: P.I. For Hire mission list
Here is a full list of the 24 main missions you need to complete in Mouse: P.I. For Hire. Side Jobs are listed underneath the specific campaign mission where you will find the item(s) required to complete these quests, with the conditions needed to unlock them listed beside them.
- Big Mouse, Little Hope
- The Vanishing Act
- Gumshore in the Opera
- Bandel’s Laboratory
- B.A.N.G. (Found on a note at P.I. Office after completing previous mission)
- A Bit of a Scene
- Cheeseball Sub
- “Once Upon a Time…” By Tinsel Bros.
- The Things We Keep (Given to you by Wanda before starting “Once Upon a Time…” By Tinsel Bros.)
- White Lies and Dark Secrets
- A Bit of Curd And Pepper
- They Call It “Azurro Burgerro” (Given to you by John Brown before starting A Bit of Curd and Pepper)
- Saltwater Cambozo
- Imported Goods (Given to you by Cornelius Stilton before starting A Bit of Curd and Pepper)
- Fishy Business (Given to you by John Brown before starting Saltwater Cambozo)
- Damp Evidence
- Perfect Bog Fondue (Given to you by John Brown before starting Damp Evidence)
- Shrewd Shrews
- It All Points Here, Right?
- To Catch A Mockingmouse
- Between Alpha and Omega (Given to you by BMP during To Catch A Mockingmouse) (Optional: …or don’t)
- Mouseburg Confidential (Given to you by an undercover agent during To Catch A Mockingmouse) (Optional: …or don’t)
- “The Bookkeeper” By Tinsel Bros.
- “Fatal Repulsion” By Tinsel Bros.
- Swamp Oddity
- One Flew
- Behind The Nuts (Given to you by Tammy before starting One Flew)
- ?lednaB evetS si lleH eht erehW
- Glugging From the Deep
- Slugs in the Shell (Given to you by John Brown before starting Glugging From the Deep)
- Jack Squat
- The House of the Empty Mouse
- (Optional: Find all four of Bandel’s notes)
- Fair Enough
- Big Mouse, Little Hope
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