Krafton Clarifies How Big New Game Project Windless Uses AI

Project Windless, a new open-world action RPG inspired by a Korean novel series, was announced for PS5 at the recent State of Play event. The game's developers used AI to help create the project, but AI-based elements are not a "central, player-facing feature," the developers clarified.

Speaking to Eurogamer, Krafton said AI was used "during exploratory phases" for the game to help drive efficiency.

"Krafton's studios operate with a high degree of creative independence, enabling each team to select the tools and methods that best suit their projects," a Krafton spokesperson said.


Krafton's team in Montreal that's developing Project Windless is employing what the developer said is a "traditional, craftsmanship-driven approach" to development.

Beyond the previously mentioned AI implementation during the game's early development phases, Krafton said Project Windless--like many other games--uses AI systems for NPC behavior.

"These systems govern how characters react, move, and behave in the environment. We are not using generative AI for content creation or narrative elements," the developer explained.

In 2025, Krafton announced that it was spending many millions of dollars to reorganize its business around AI. It was never the case that this would mean Krafton would push AI and generative AI into all of its games and projects. Instead, Krafton said it was leaning into AI to help with project-management tasks so its workers could focus on creative endeavors to make better games.

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Project Windless is set in the universe of the Korean fantasy series The Bird That Drinks Tears. The game does not adapt the story of the books, though, but instead tells a narrative set thousands of years before the events of the novels. "In this forgotten age, the land is divided, and as tensions rise, you step into the role of a mythical figure whose actions will shape the birth of a new kingdom," reads a line from the game's description.

Project Windless puts players into the role of a "Rekon," which is a humanoid bird known for its incredible strength and size. The game's combat aims to offer a "bigger and wilder" take on the traditional action RPG.

Project Windless was announced during Sony's recent State of Play, and has been confirmed for PS5 and PS5 Pro. It's possible the game is coming to other platforms as well, but this hasn't been confirmed.

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