Last Flag, the third-person shooter from Imagine Dragons singer Dan Reynolds and developer Night Street Games, has not reached enough players to support the development of new content beyond what was planned already. The game isn't shutting down, however.
"We don't want to kill our game--we want to give it to the community who helped us get here," the developers said in a Steam post. "Although our player count is not currently where we need it to be to support additional development beyond our upcoming planned patches, we are shifting our focus to make sure those updates give tons of value and control to our players so the game can continue to thrive and grow."
In the next few months, Last Flag will add its promised new content, including a new character, a new map, and a new mode, along with more cosmetics and the introduction of leaderboards and custom rulesets.
Instead of new content beyond this, Night Street Games will shift its focus to "replayability, community support, and empowering our players to write the next chapter of Last Flag."
Some of the new game rules coming to Last Flag will be inspired by games like GoldenEye, Team Fortress 2, and Super Smash Bros., the developer said.
"Thank you for the awesome matches, the feedback, and the many words of support. Our game belongs to you now, and we hope to continue capturing flags with you for years to come," it added.
Last Flag launched on April 14, and while the game boasts an impressive "Mostly Positive" aggregate review score on Steam, it has not attracted a big audience of players. Steam data showed that it peaked at 558 players and has fallen off in a big way since then, with just 11 people playing the game right now on Steam. The game is also available on the Epic Games Store, but player population data is not public.
The game costs $15, and it has free trials every weekend, but this was apparently not enough to drive enough interest in the game. It launched into a crowded market for live-service multiplayer games, with many failing to find audiences and shutting down.
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"We don't want to kill our game--we want to give it to the community who helped us get here," the developers said in a Steam post. "Although our player count is not currently where we need it to be to support additional development beyond our upcoming planned patches, we are shifting our focus to make sure those updates give tons of value and control to our players so the game can continue to thrive and grow."
In the next few months, Last Flag will add its promised new content, including a new character, a new map, and a new mode, along with more cosmetics and the introduction of leaderboards and custom rulesets.
Instead of new content beyond this, Night Street Games will shift its focus to "replayability, community support, and empowering our players to write the next chapter of Last Flag."
Some of the new game rules coming to Last Flag will be inspired by games like GoldenEye, Team Fortress 2, and Super Smash Bros., the developer said.
"Thank you for the awesome matches, the feedback, and the many words of support. Our game belongs to you now, and we hope to continue capturing flags with you for years to come," it added.
Last Flag launched on April 14, and while the game boasts an impressive "Mostly Positive" aggregate review score on Steam, it has not attracted a big audience of players. Steam data showed that it peaked at 558 players and has fallen off in a big way since then, with just 11 people playing the game right now on Steam. The game is also available on the Epic Games Store, but player population data is not public.
The game costs $15, and it has free trials every weekend, but this was apparently not enough to drive enough interest in the game. It launched into a crowded market for live-service multiplayer games, with many failing to find audiences and shutting down.
Source