Uncapped Games has announced that it is ceasing development on Battle Aces, a fast-paced real-time strategy (RTS) spearheaded by a former StarCraft 2 developer.
This decision was announced on Battle Aces' website. The only real reasoning Uncapped Games provided for the cancellation was that "the returns from early testing were not strong enough to support continued development." In the announcement, Uncapped Games went on to thank the community. "We’ll always be proud of what we built, and the community that formed around Battle Aces," the studio's statement explains. "While the game’s journey ends here, the connections, ideas, and memories we have shared will remain with us forever."
Battle Aces was first announced at Summer Game Fest 2024 by Uncapped Games, a subsidiary of the Tencent-owned LightSpeed Studios. Its game director was David Kim, a designer who worked on StarCraft 2 at Blizzard Entertainment, and wanted to make an RTS that stripped back much of the complexity and unit micromanagement common in the genre. Battle Aces matches were short, as players could quickly spawn units and issue simple commands to outflank their enemy and ultimately destroy their base.
Uncapped Games had held several betas following the announcement of Battle Aces. Invited players had opportunities to try it out in June 2024, November 2024, and April of this year. Although I enjoyed what I played in those betas, after all that public-facing testing, it appears that those behind Battle Aces ultimately determined that it would not be successful enough to launch. For now, there is currently no word on whether Battle Aces' cancellation will result in layoffs at Uncapped Games.
Those looking for new RTS games to carry on StarCraft's legacy will now have to check out the likes of Stormgate or Mechabellum, which are backed by former Blizzard developers. Nexon has also reportedly obtained the rights to make a new StarCraft game.
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This decision was announced on Battle Aces' website. The only real reasoning Uncapped Games provided for the cancellation was that "the returns from early testing were not strong enough to support continued development." In the announcement, Uncapped Games went on to thank the community. "We’ll always be proud of what we built, and the community that formed around Battle Aces," the studio's statement explains. "While the game’s journey ends here, the connections, ideas, and memories we have shared will remain with us forever."
Battle Aces was first announced at Summer Game Fest 2024 by Uncapped Games, a subsidiary of the Tencent-owned LightSpeed Studios. Its game director was David Kim, a designer who worked on StarCraft 2 at Blizzard Entertainment, and wanted to make an RTS that stripped back much of the complexity and unit micromanagement common in the genre. Battle Aces matches were short, as players could quickly spawn units and issue simple commands to outflank their enemy and ultimately destroy their base.
Uncapped Games had held several betas following the announcement of Battle Aces. Invited players had opportunities to try it out in June 2024, November 2024, and April of this year. Although I enjoyed what I played in those betas, after all that public-facing testing, it appears that those behind Battle Aces ultimately determined that it would not be successful enough to launch. For now, there is currently no word on whether Battle Aces' cancellation will result in layoffs at Uncapped Games.
Those looking for new RTS games to carry on StarCraft's legacy will now have to check out the likes of Stormgate or Mechabellum, which are backed by former Blizzard developers. Nexon has also reportedly obtained the rights to make a new StarCraft game.
Source