It's the final Season of Plunder weekend in Destiny 2, and while some big changes are coming, Xur remains a reassuring constant in the game. Back for a few more days to sell some of the finest Exotic weapons and armor, the Agent of the Nine will also have a few extra items with him to help flesh out your collection. Here's where you can find Xur and what Exotics he's selling this week.
This week you can find Xur in The EDZ, in the Winding Cove. For his weapon, Xur is offering Cerberus+1. Hunters can pick up the Wormhusk Crown helmet, Titans can grab Peregrine Greaves boots; and for Warlocks, Xur has the Skull of Dire Ahamkara helmet.
Spawn in at the Winding Cove transmat zone, then hop on your sparrow and go north. Take the collapsed overpass on the left and look for a cave near the bend in the road. Follow the tunnel through the cliff face to reach a higher ridge where a Fallen dropship has crashed; you'll find Xur waiting there.
Xur is present every weekend in Destiny 2, starting with the daily reset at 9 AM PT / 12 PM ET on Friday. Bungie doesn't mark Xur's location on the in-game map, so it can be easy to miss him if you're not aware he exists. But he only comes to specific locations, of which now there are only three: the Tower Hangar area, on Nessus in Watcher's Grave, and in the Winding Cove area of the EDZ.
Cerberus+1
Point in the general direction of enemies and watch the bullets fly.
Cerberus+1 is pure pray 'n spray action, an auto rifle that unleashes a volley of bullets with every squeeze of the trigger. There's nothing elegant about it. and its best-use scenario is when you have your Resilience stat maxed out or Recovery buffs in play, as you'll want to treat more like a glorified shotgun than a dedicated mid to long-range weapon. It's more of a novelty than anything else, but it is a fun weapon to pull out when you're dealing with massive foes.
Hawkmoon
Hawkmoon this week isn't too bad, as it rolls in with a Snapshot Sights perk. That makes aiming down sights faster, which plays nicely with its Paracausal Shot ability as you'll want to score as many critical hits as possible to power up the final round. The rest of the perks this week focus on quick reloads and predictable recoil, making for a nice selection for this classic hand cannon.
Dead Man's Tale
Dead Man's Tale is packing a pretty great perk this week in the form of Killing Wind. This handy weapon ability gives you increased mobility, weapon range, and handling for a short duration after you land a killing blow, making it pretty versatile in both PvE and PvP. With a focus on stability and range this week, Dead Man's Tale is locked and loaded for a wide range of activities this weekend.
This week you can find Xur in The EDZ, in the Winding Cove. For his weapon, Xur is offering Cerberus+1. Hunters can pick up the Wormhusk Crown helmet, Titans can grab Peregrine Greaves boots; and for Warlocks, Xur has the Skull of Dire Ahamkara helmet.
Xur Location
Xur's location in the EDZ.Spawn in at the Winding Cove transmat zone, then hop on your sparrow and go north. Take the collapsed overpass on the left and look for a cave near the bend in the road. Follow the tunnel through the cliff face to reach a higher ridge where a Fallen dropship has crashed; you'll find Xur waiting there.
Xur is present every weekend in Destiny 2, starting with the daily reset at 9 AM PT / 12 PM ET on Friday. Bungie doesn't mark Xur's location on the in-game map, so it can be easy to miss him if you're not aware he exists. But he only comes to specific locations, of which now there are only three: the Tower Hangar area, on Nessus in Watcher's Grave, and in the Winding Cove area of the EDZ.
Xur Exotic and Legendary Items
- Exotic Engram - 97 legendary shards
- Cerberus+1 - 29 Legendary Shards
- Wormhusk Crown - 23 Legendary Shards
- Peregrine Greaves - 23 Legendary Shards
- Skull of Dire Ahamkara - 23 Legendary Shards
- Hawkmoon - 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher
- Dead Man's Tale - 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher
- Xenology quest - free
- Legendary weapons and armor - 50 legendary shards, 1,000 Glimmer
Exotic Weapons
Cerberus+1
Point in the general direction of enemies and watch the bullets fly.
Cerberus+1 is pure pray 'n spray action, an auto rifle that unleashes a volley of bullets with every squeeze of the trigger. There's nothing elegant about it. and its best-use scenario is when you have your Resilience stat maxed out or Recovery buffs in play, as you'll want to treat more like a glorified shotgun than a dedicated mid to long-range weapon. It's more of a novelty than anything else, but it is a fun weapon to pull out when you're dealing with massive foes.
Hawkmoon

Hawkmoon this week isn't too bad, as it rolls in with a Snapshot Sights perk. That makes aiming down sights faster, which plays nicely with its Paracausal Shot ability as you'll want to score as many critical hits as possible to power up the final round. The rest of the perks this week focus on quick reloads and predictable recoil, making for a nice selection for this classic hand cannon.
- Extended Barrel
- Alloy Magazine
- Snapshot Sights
- Combat Grip
Dead Man's Tale

Dead Man's Tale is packing a pretty great perk this week in the form of Killing Wind. This handy weapon ability gives you increased mobility, weapon range, and handling for a short duration after you land a killing blow, making it pretty versatile in both PvE and PvP. With a focus on stability and range this week, Dead Man's Tale is locked and loaded for a wide range of activities this weekend.
- Smallbore
- Flared Magwell
- Killing Wind
- Fitted Stock
Legendary Weapons
Vulpecula | Kinetic Hand Cannon | Full Bore / Polygonal Rifling | Alloy Magazine / Flared Magwell | Encore | Headstone |
Stars in Shadow | Energy Pulse Rifle | Arrowhead Brake / Corkscrew Rifling | Extended Mag / Alloy Magazine | Grave Robber | Sympathetic Arsenal / Elemental Capacitor |
Fractethyst | Kinetic Shotgun | Smoothbore / Smallbore | Steady Rounds / Accurized Rounds | Quickdraw | Thresh |
Farewell | Kinetic Sidearm | Corkscrew Rifling / Fluted Barrel | Accurized Rounds / Extended Mag | Tunnel Vision | Multikill Clip |
Extraordinary Rendition | Kinetic Submachine Gun | Chambered Compensator / Fluted Barrel | Tactical Mag / Flared Magwell | Surplus | Tap the Trigger |
Far Future | Energy Sniper Rifle | Arrowhead Brake / Extended Barrel | Tactical Mag / Extended Mag | Lead from Gold | Thresh |
Falling Guillotine | Heavy Sword | Hungry Edge / Jagged Edge / Tempered Edge | Balanced Guard / Enduring Guard | Energy Transfer | Surrounded |
Legendary Armor
Titan | Type | Mobility | Resilience | Recovery | Discipline | Intelligence | Strength | Total |
Seventh Seraph Gauntlets | Titan Gauntlets | 6 | 12 | 10 | 2 | 20 | 7 | 57 |
Seventh Seraph Plate | Titan Chest Armor | 12 | 14 | 6 | 2 | 10 | 21 | 65 |
Seventh Seraph Mark | Titan Mark | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Seventh Seraph Helmet | Titan Helmet | 13 | 6 | 12 | 7 | 20 | 2 | 60 |
Seventh Seraph Greaves | Titan Leg Armor | 14 | 6 | 12 | 12 | 16 | 2 | 62 |
Warlock | Type |