Gaming News

My favorite moment in Skin Deep, an immersive sim and stealth game about rescuing cats and fighting your evil clone in deep space, was always the one immediately after a thoroughly developed plan inevitably went sideways. The skittish way that I was forced to sprint and crawl under a table or into a vent. The manner in which my strategy devolved into simply batting things off of shelves in order to incapacitate a roaming guard or noisily distract them from looking in my direction. The way...
Throughout the events of Promise Mascot Agency, I was Pinky's ride. Anywhere that she needed to go, I had to ferry her in my crappy little truck. As a matter of fact, I was responsible for the transport of any and every mascot that stumbled through the doors of the Promise Mascot Agency and came under my employ. When Kofun needed to go to a nearby graveyard, I was the guy for the job. When Trororo needed a lift to the local adult store, I begrudgingly told him to hop in. Be it by land, air...
In the cavernous convention halls of Gamescom 2025, conference attendees gawk at towering installations of fabricated castle sets and pirate ships. The massive movie set-esque booths inspire awe, but off center and to the side of these constructions rests another installation--one that has managed to draw an equally impressive crowd without a flashy monument. Wrapped around this booth are chattering fans--many who appear to be women and femmes in their 20s and 30s--all queued in a line long...
In November 2017, Bethesda Softworks and port specialists Panic Button performed what seemed like a miracle: They released a Switch port for id Software's recent reboot of Doom. The game, a famously fast-paced, intense shooter with modern graphics, seemed ill-suited to Nintendo's handheld and its capabilities, but despite some visual blurriness and a reduction in the frame rate, the game held up well on the hybrid system. In GameSpot's 8/10 review of the Switch port, Peter Brown praised the...
55 hours into The Hundred Line: Last Defense Academy, Too Kyo Games' visual novel turn-based strategy game, I encountered a particularly touching scene. Two characters, who a few days earlier learned something particularly shocking--one of several moments in the game that recontextualizes the whole experience--get up early and end up watching the sun rise together. It's a little moment of tranquility, of two people bonding over natural beauty amid a particularly rough string of days, and it...
I prefer to play my games without mods or console commands to get as close to the intended experience as possible. But sometimes something breaks and you need to reset your character, you have an accessibility need, or maybe you're just 1,000 hours into your game and aren't worried about doing stuff in-engine anymore. That's what console commands are for. Like any big crafting game should, Satisfactory has a variety of console commands available. Continue on for how to use those commands...